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== Ace Assassin == | == Ace Assassin == | ||
You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. | You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency. | ||
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==== Assassin's Strike ==== | |||
*You have | ''3rd Level Ace Assassin Feature''<br> | ||
*When you hit a creature that is | You are at your deadliest when your enemies don't see you coming, gaining the following benefits: | ||
*When you | *You have Advantage on Attack Rolls you make against creatures that have not yet acted in combat. | ||
*When you hit a creature that is Surprised with an Attack, you Crit. | |||
*When you Crit and roll a 1 on any of your Damage dice for that Attack, you can reroll those dice. You must use the new result, even if you roll another 1. | |||
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'' | ==== Infiltrator ==== | ||
''3rd Level Ace Assassin Feature''<br> | |||
You have the skills to infiltrate and sow death wherever your target dwells. You gain Proficiency with Disguise Kits and Poisoner's Kits.<br> | |||
Additionally, when you make a Charisma (Deception) Check while wearing a disguise created with a Disguise Kit, you treat a roll of 7 or lower on the d20 as an 8. | |||
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==== Stolen Identity ==== | |||
Also, over an 8 hour period, which can be during a | ''9th Level Ace Assassin Feature''<br> | ||
You have mastered the dark art of stealing another creature's identity. Over the course of an hour, you can craft a perfect disguise of a Humanoid you have slain, so long as you have access to the corpse and a Disguise Kit. To detect your disguise, a creature must succeed on an Intelligence (Investigation) or Wisdom (Insight) Check, contested by your Charisma (Deception) Check.<br> | |||
Also, over an 8 hour period, which can be during a Long Rest, you can use this disguise to completely assume the life of the slain Humanoid. After which, other creatures believe you to be that person until given an obvious reason not to. | |||
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'' | ==== Impostor ==== | ||
''13th Level Ace Assassin Feature''<br> | |||
The skill with which you adopt another creature's identity is nearly supernatural. You have Advantage on your Charisma (Deception) Checks. | |||
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==== Poisoned Blade ==== | |||
''13th Level Ace Assassin Feature''<br> | |||
Your skills with a poisoner's kit have grown beyond normal limits and you always seem to have some poison on hand. You can use a Bonus Action to soak a Weapon with poison, whether you have access to poison or not.<br> | |||
You gain a new requirement for your Sneak Attack feature: | |||
The next time you hit with an Attack with that Weapon, you can apply your Sneak Attack bonus, even if you don't meet the normal requirements for Sneak Attack, and your Sneak Attack damage becomes necrotic damage.<br> | |||
You can use this bonus action a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.<br> | You can use this bonus action a number of times equal to your proficiency bonus, regaining expended uses at the end of a long rest.<br> | ||
You do not need access to poison to use this feature. | You do not need access to poison to use this feature. |