Warlock: Difference between revisions

397 bytes added ,  14:28, 10 December 2022
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| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
| Expanded Spell List || 1st || You add some Spells to the Warlock Spell List
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| Example || 1st || Example
| Tentacle of the Deeps || 1st || You create a Tentacle to Attack enemies
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| Example || 1st || Example
| Gift of the Sea || 1st || You can swim and breathe underwater
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| Example || 6th || Example
| Oceanic Soul || 6th || You get Resistance to Cold Damage and can speak to anyone while underwater
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| Example || 6th || Example
| Guardian Coil || 6th || You can use your Tentacle to block Damage
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| Example || 10th || Example
| Grasping Tentacles || 10th || You get the Black Tentacles Spell, it gives you Temporary Hit Points when you cast it, and it's harder for you to lose Concentration on it
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| Example || 14th || Example
| Fathomless Plunge || 14th || You can teleport to water
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| Example || 18th || Example
| Grasp of the Deep || 18th || You can Grapple nearby enemies
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==== Tentacle Of The Deeps ====
==== Tentacle of the Deeps ====
''1st Level The Fathomless Feature''<br>
''1st Level The Fathomless Feature''<br>
You can magically summon a spectral Tentacle that strikes at your foes. As a Bonus Action, you create a 10ft long Tentacle at a point you can see within 60ft of you. The Tentacle lasts for 1 minute or until you use this feature to create another Tentacle. As part of the Bonus Action you use to summon the Tentacle and as a Bonus Action on each subsequent turn while the Tentacle is active, you can move the Tentacle up to 30ft and make a Melee Spell Attack against one creature within 10ft of it. On a hit, the target takes 1d8 Cold Damage, and its Speed is reduced by 10ft until the start of your next turn. When you reach 10th Level in this class, the Damage increases to 2d8.<br>
You can magically summon a spectral Tentacle that strikes at your foes. As a Bonus Action, you create a 10ft long Tentacle at a point you can see within 60ft of you. The Tentacle lasts for 1 minute or until you use this feature to create another Tentacle. As part of the Bonus Action you use to summon the Tentacle and as a Bonus Action on each subsequent turn while the Tentacle is active, you can move the Tentacle up to 30ft and make a Melee Spell Attack against one creature within 10ft of it. On a hit, the target takes 1d8 Cold Damage, and its Speed is reduced by 10ft until the start of your next turn. When you reach 10th Level in this class, the Damage increases to 2d8.<br>
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==== Guardian Coil ====
==== Guardian Coil ====
''6th Level The Fathomless Feature''<br>
''6th Level The Fathomless Feature''<br>
Your Tentacle Of The Deeps feature can defend you and others, interposing itself between them and harm. When you or a creature you can see takes Damage while within 10ft of your Tentacle summoned by your Tentacle Of The Deeps feature, you can use your Reaction to choose one of those creatures and reduce the Damage taken by that creature by 1d8. When you reach 10th Level in this class, the Damage reduced is increased to 2d8.
Your Tentacle of the Deeps feature can defend you and others, interposing itself between them and harm. When you or a creature you can see takes Damage while within 10ft of your Tentacle summoned by your Tentacle of the Deeps feature, you can use your Reaction to choose one of those creatures and reduce the Damage taken by that creature by 1d8. When you reach 10th Level in this class, the Damage reduced is increased to 2d8.
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==== Grasp Of The Deep ====
==== Grasp of the Deep ====
''18th Level The Fathomless Feature''<br>
''18th Level The Fathomless Feature''<br>
As an Action, you usher in the restricting grasp of the deep. Choose any number of creatures within 120ft of you. Those creature make a Dexterity Saving Throw as tentacles grasp them. On a failed Save, a creature is Grappled for 1 minute. At the end of a Grappled creature's turn, it can repeat the Save, ending the effect on a success.
As an Action, you usher in the restricting grasp of the deep. Choose any number of creatures within 120ft of you. Those creature make a Dexterity Saving Throw as tentacles grasp them. On a failed Save, a creature is Grappled for 1 minute. At the end of a Grappled creature's turn, it can repeat the Save, ending the effect on a success.