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| Storming Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | | Storming Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells | ||
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| Wind Speaker || 1st || | | Wind Speaker || 1st || You learn Elemental | ||
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| Tempestuous Magic || 1st || | | Tempestuous Magic || 1st || When you cast a Spell you can fly without provoking Opportunity Attacks | ||
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| Heart of the Storm || 6th || | | Heart of the Storm || 6th || When you cast a Lightning or Thunder Spell, you can deal Lightning or Thunder Damage to nearby enemies | ||
|- | |- | ||
| Storm Guide || 6th || | | Storm Guide || 6th || You can control the weather | ||
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| Storm’s Fury || 14th || | | Storm’s Fury || 14th || You can deal Damage, push away, and knock Prone foes that hurt you | ||
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| Wind Soul || 18th || | | Wind Soul || 18th || You can fly and let your allies fly | ||
|} | |} | ||
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==== Tempestuous Magic ==== | ==== Tempestuous Magic ==== | ||
''1st Level Storming Soul Feature''<br> | ''1st Level Storming Soul Feature''<br> | ||
As a Bonus Action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a Spell of 1st Level or higher. Doing so allows you to Fly | As a Bonus Action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a Spell of 1st Level or higher. Doing so allows you to Fly a number of feet equal to 5 x your Proficiency Bonus without provoking Opportunity Attacks. | ||
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==== Storm’s Fury ==== | ==== Storm’s Fury ==== | ||
''14th Level Storming Soul Feature''<br> | ''14th Level Storming Soul Feature''<br> | ||
When you are hit by a Melee Attack, you can use your Reaction to deal Lightning Damage to the attacker equal to your Sorcerer Level. The attacker must also make a Strength Saving Throw against your Spell Save DC. On a failed Save, the | When you are hit by a Melee Attack, you can use your Reaction to deal Lightning Damage to the attacker equal to your Sorcerer Level. The attacker must also make a Strength Saving Throw against your Spell Save DC. On a failed Save, the Attacker is away from you a number of feet equal to 5 x your Proficiency Bonus and is knocked Prone. | ||
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