Sorcerer: Difference between revisions

336 bytes added ,  23:23, 9 December 2022
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| Storming Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells
| Storming Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Evocation Spells
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| Wind Speaker || 1st || Example
| Wind Speaker || 1st || You learn Elemental
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| Tempestuous Magic || 1st || Example
| Tempestuous Magic || 1st || When you cast a Spell you can fly without provoking Opportunity Attacks
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| Heart of the Storm || 6th || Example
| Heart of the Storm || 6th || When you cast a Lightning or Thunder Spell, you can deal Lightning or Thunder Damage to nearby enemies
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| Storm Guide || 6th || Example
| Storm Guide || 6th || You can control the weather
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| Storm’s Fury || 14th || Example
| Storm’s Fury || 14th || You can deal Damage, push away, and knock Prone foes that hurt you
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| Wind Soul || 18th || Example
| Wind Soul || 18th || You can fly and let your allies fly
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==== Tempestuous Magic ====
==== Tempestuous Magic ====
''1st Level Storming Soul Feature''<br>
''1st Level Storming Soul Feature''<br>
As a Bonus Action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a Spell of 1st Level or higher. Doing so allows you to Fly up to 10ft without provoking Opportunity Attacks.
As a Bonus Action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a Spell of 1st Level or higher. Doing so allows you to Fly a number of feet equal to 5 x your Proficiency Bonus without provoking Opportunity Attacks.
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==== Storm’s Fury ====
==== Storm’s Fury ====
''14th Level Storming Soul Feature''<br>
''14th Level Storming Soul Feature''<br>
When you are hit by a Melee Attack, you can use your Reaction to deal Lightning Damage to the attacker equal to your Sorcerer Level. The attacker must also make a Strength Saving Throw against your Spell Save DC. On a failed Save, the attacker is pushed in a straight line up to 20ft away from you and is knocked Prone.
When you are hit by a Melee Attack, you can use your Reaction to deal Lightning Damage to the attacker equal to your Sorcerer Level. The attacker must also make a Strength Saving Throw against your Spell Save DC. On a failed Save, the Attacker is away from you a number of feet equal to 5 x your Proficiency Bonus and is knocked Prone.
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