Sorcerer: Difference between revisions

284 bytes added ,  23:15, 9 December 2022
Line 697: Line 697:
| Shadow Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Illusion Spells
| Shadow Spells || 1st || You gain free bonus Spells which you can swap out with Conjuration or Illusion Spells
|-
|-
| Eyes of the Dark || 1st || Example
| Eyes of the Dark || 1st || You get Darkvision
|-
|-
| Shape the Shadows || 1st || Example
| Shape the Shadows || 1st || You summon Dark Spots as a Bonus Action or when you cast a Spell
|-
|-
| Shadowed Vitality || 1st || Example
| Shadowed Vitality || 1st || You can remove a Dark Spot to reduce your Damage
|-
|-
| Dance of Darkness || 6th || Example
| Dance of Darkness || 6th || You can remove Dark Spots to Damage enemies or help allies
|-
|-
| Viscous Void || 14th || Example
| Viscous Void || 14th || You Dark Spots are Difficult Terrain, are bigger, and you can have more of them
|-
|-
| Shades and Shadows || 18th || Example
| Shades and Shadows || 18th || All the ways you use your Dark Spots improve
|}
|}
<br><br>
<br><br>
Line 753: Line 753:
You gain the following ways to use your Dark Spots:
You gain the following ways to use your Dark Spots:
*You can dissipate a Dark Spot as a Bonus Action to force each creature that was in the Dark Spot to make a Charisma Saving Throw, on a failed Save those creatures take 2d6 Psychic Damage.
*You can dissipate a Dark Spot as a Bonus Action to force each creature that was in the Dark Spot to make a Charisma Saving Throw, on a failed Save those creatures take 2d6 Psychic Damage.
*When a creature in a Dark Spot fails a Saving Throw, you can dissipate the Dark Spot to allow that creature to reroll that Saving Throw.
*When a creature in a Dark Spot fails a Saving Throw, you can dissipate that Dark Spot as a Reaction to allow that creature to reroll that Saving Throw.
<br><br>
<br><br>