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| Resonant Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | | Resonant Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells | ||
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| Frequency Attuned || 1st || | | Frequency Attuned || 1st || When you cast Spells you get Blindsight, if you cast Thunder or Force Damage Spells or Resonant Spells you can Search for free | ||
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| Dampen and Amplify || 1st || | | Dampen and Amplify || 1st || When Spells make noise you can increase or decrease the noise | ||
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| Forceful Resonance || 6th || | | Forceful Resonance || 6th || you can spend Sorcery Points to create a barrier of force to block Ranged Attacks | ||
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| Wavelength Sensitivity || 6th || | | Wavelength Sensitivity || 6th || You're better at Perception and can dispel Silence and effects similar to Shield with Thunder or Force Spells respectively | ||
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| Isolating Oscillations || 14th || | | Isolating Oscillations || 14th || When you deal Force or Thunder Damage you can either Deafen the target, give it vulnerability to Force or Thunder Damage, or make it harder to target with Spells | ||
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| Vibration Mastery || 18th || | | Vibration Mastery || 18th || You can transform to gain Truesight, Jump better without provoking Opportunity Attacks, and knock enemies Prone | ||
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==== Frequency Attuned ==== | ==== Frequency Attuned ==== | ||
''1st Level Resonant Soul Feature''<br> | ''1st Level Resonant Soul Feature''<br> | ||
Your senses have become awakened to the vibrations within the ground and the atmospheric magic around you; and when those oscillations have been disturbed you can immediately see the effects ripple around you. Whenever you cast a Spell of 1st Level or higher, you can choose to cause its magical effects to cause ripples into the vibrations of the universe, granting you Blindsight out to a Range equal to | Your senses have become awakened to the vibrations within the ground and the atmospheric magic around you; and when those oscillations have been disturbed you can immediately see the effects ripple around you. Whenever you cast a Spell of 1st Level or higher, you can choose to cause its magical effects to cause ripples into the vibrations of the universe, granting you Blindsight out to a Range of a number of feet equal to 10 x your Sorcerer Level that lasts until the end of your next turn.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. You can expend 1 Sorcery Point to double the Range of this Blindsight.<br> | You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. You can expend 1 Sorcery Point to double the Range of this Blindsight.<br> | ||
If you use this feature after casting a Resonant Spell or a Sorcerer | If you use this feature after casting a Resonant Spell or a Sorcerer Spell that deals Thunder or Force Damage, you can also take the Search Action as part of the Action or Bonus Action used to cast the spell as it greatly alters and vibrations and frequencies of the world around you. | ||
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==== Forceful Resonance ==== | ==== Forceful Resonance ==== | ||
''6th Level Resonant Soul Feature''<br> | ''6th Level Resonant Soul Feature''<br> | ||
You’ve learned how to manipulate the vibrations and oscillations of khaagaazh to create temporary barriers of intense vibrations. As an Action, you can expend 2 Sorcery Points to create a 5ft tall, 15ft wide, and 1ft thick barrier of vibrating energy. Alternatively you can wrap this barrier around a willing creature within 5ft of you, where the barrier moves with the creature. The barrier lasts for 1 minute, or until you end it early by dismissing it as an Action. Any Ranged Weapon or Spell Attack that | You’ve learned how to manipulate the vibrations and oscillations of khaagaazh to create temporary barriers of intense vibrations. As an Action, you can expend 2 Sorcery Points to create a 5ft tall, 15ft wide, and 1ft thick barrier of vibrating energy. Alternatively you can wrap this barrier around a willing creature within 5ft of you, where the barrier moves with the creature. The barrier lasts for 1 minute, or until you end it early by dismissing it as an Action. Any Ranged Weapon or Spell Attack that passes through the barrier has Disadvantage, and if the creature rolls a 1 on the Attack Roll, the Attack is reflected, causing the creature who made the Attack to be hit by it. | ||
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==== Wavelength Sensitivity ==== | ==== Wavelength Sensitivity ==== | ||
''6th Level Resonant Soul Feature''<br> | ''6th Level Resonant Soul Feature''<br> | ||
You’ve become much more sensitive to the various waves and frequencies around you, and you know how to better shape and break them. You | You’ve become much more sensitive to the various waves and frequencies around you, and you know how to better shape and break them. You add your Charisma Modifier your Wisdom (Perception) Checks.<br> | ||
Additionally, whenever you cast a Spell that deals Thunder Damage, and the Spell's area overlaps with the area of the Silence Spell, you can expend 1 Sorcery Point to dispel the Silence Spell. Similarly, if you cast a spell that deals Force Damage and the Damage would be reduced by a magical effect akin to the Shield Spell, or a Brooch of Shielding, you can spend 1 Sorcery Point to ignore that magical effect. | Additionally, whenever you cast a Spell that deals Thunder Damage, and the Spell's area overlaps with the area of the Silence Spell, you can expend 1 Sorcery Point to dispel the Silence Spell. Similarly, if you cast a spell that deals Force Damage and the Damage would be reduced by a magical effect akin to the Shield Spell, or a Brooch of Shielding, you can spend 1 Sorcery Point to ignore that magical effect. | ||
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==== Isolating Oscillations ==== | ==== Isolating Oscillations ==== | ||
''14th Level Resonant Soul Feature''<br> | ''14th Level Resonant Soul Feature''<br> | ||
You’ve learned how to expertly alter those vibrations of the world, to completely isolate creatures in magical ways. When you deal Force or Thunder Damage with a | You’ve learned how to expertly alter those vibrations of the world, to completely isolate creatures in magical ways. When you deal Force or Thunder Damage with a Spell of 1st Level or higher, you can force the sound-waves and oscillations of the universe to be altered around one creature that you had dealt Damage to in one of the following ways of your choice until the end of their next turn: | ||
*The creature becomes Deafened, as the oscillations change to become destructively interferent. | *The creature becomes Deafened, as the oscillations change to become destructively interferent. | ||
*The creature gains Vulnerability to Thunder or Force Damage (your choice), as the oscillations change to become constructively interferent. | *The creature gains Vulnerability to Thunder or Force Damage (your choice), as the oscillations change to become constructively interferent. |