Sorcerer: Difference between revisions

298 bytes added ,  22:42, 9 December 2022
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| Draconic Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells
| Draconic Spells || 1st || You gain free bonus Spells which you can swap out with Abjuration or Evocation Spells
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| Dragon Ancestor || 1st || Example
| Dragon Ancestor || 1st || Yo choose a type of Dragon and corresponding Damage Type to gain Resistance to, you learn Draikyaan, and you're better at interacting with Dragons
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| Draconic Resilience || 1st || Example
| Draconic Resilience || 1st || You get more Hit Points and a higher AC
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| Elemental Affinity || 6th || Example
| Elemental Affinity || 6th || You deal additional Damage when you deal the Damage Type you chose in Dragon Ancestor
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| Dragon Wings || 14th || Example
| Dragon Wings || 14th || You can fly
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| Draconic Presence || 18th || Example
| Draconic Presence || 18th || You can Frighten or Charm nearby foes
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==== Draconic Presence ====
==== Draconic Presence ====
''18th Level Draconic Soul Feature''<br>
''18th Level Draconic Soul Feature''<br>
You can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or terrified. As an Action, you can spend 5 Sorcery Points to draw on this power and exude an Aura of Awe or Fear (your choice) which is 60ft Moving Emanation. For 1 minute or until you lose your Concentration, every creature of your choice that starts its turn in this aura must succeed on a Wisdom Saving Throw, on a failed Save, the creature is Charmed by you (if you chose Awe) or Frightened of you (if you chose Fear) until the Aura ends. A creature that succeeds on this Saving Throw is Immune to your Aura for 24 hours.
You can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or terrified. As an Action, you can spend 5 Sorcery Points to draw on this power and exude an Aura of Awe or Fear (your choice) which is 60ft Moving Emanation. For 1 minute or until you lose your Concentration on this effect, every creature of your choice that starts its turn in this aura must succeed on a Wisdom Saving Throw, on a failed Save, the creature is Charmed by you (if you chose Awe) or Frightened of you (if you chose Fear) until the Aura ends. A creature that succeeds on this Saving Throw is Immune to your Aura for 24 hours.
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