Warlock: Difference between revisions

30 bytes removed ,  17:21, 9 December 2022
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==== Guardian’s Ward ====
==== Guardian’s Ward ====
''1st Level The Elder Sphinx Feature''<br>
''1st Level The Elder Sphinx Feature''<br>
The power granted by your patron allows you to prevent the unworthy from approaching you, or the things you protect. You can use an Action to project a small but powerful ward outward from yourself, that is a Moving Emanation with a Radius of a number of feet equal to 5 x your Proficiency Bonus. When a creature enters the area of your Ward, or starts its turn within it, it must make a Strength Saving Throw. On a failed Save, the creature's Speed is reduced to 0 until the start of its next turn. On a successful Save, the target is Slowed until the start of its next turn. The Ward lasts for 1 minute, or until you lose Concentrate on the Ward.<br>
The power granted by your patron allows you to prevent the unworthy from approaching you, or the things you protect. You can use an Action to project a small but powerful ward outward from yourself, that is a Still Emanation with a Radius of a number of feet equal to 5 x your Charisma Modifier. When a creature enters the area of your Ward, or starts its turn within it, it must make a Strength Saving Throw against your Spell Save DC. On a failed Save, the creature's Speed is reduced to 0 until the start of its next turn. On a successful Save, the target is Slowed until the start of its next turn. The Ward lasts for 1 minute, until you lose Concentrate on the Ward, or until you leave the area of the Ward.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Power of the Ancients ====
==== Power of the Ancients ====
''14th Level The Elder Sphinx Feature''<br>
''14th Level The Elder Sphinx Feature''<br>
You gain an empowered mastery over time, but only in your small area of influence. As an Action, while your Guardian's Ward feature is active, you can cast a limited version of the Time Stop Spell without expending a Spell Slot or Material Components. While the Time Stop Spell is active in this way, your Guardian's Ward features becomes a Still Emanation rather than a Moving Emanation. Also, you can only interact with creatures and objects within the area of your Guardian's Ward feature. When this casting of the Time Stop Spell ends, your Guardian's Ward feature ends as well.<br>
You gain an empowered mastery over time, but only in your small area of influence. As an Action, while your Guardian's Ward feature is active, you can cast a limited version of the Time Stop Spell without expending a Spell Slot or Material Components. While the Time Stop Spell is active in this way, you can only interact with creatures and objects within the area of your Guardian's Ward feature. When this casting of the Time Stop Spell ends, your Guardian's Ward feature ends as well.<br>
Once you use this feature you must finish a Long Rest before you can use it again.
Once you use this feature you must finish a Long Rest before you can use it again.
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