Sorcerer: Difference between revisions

1,694 bytes added ,  22:23, 25 July 2022
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|+ Wild Magic Table
|+ Wild Magic Table
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! d100 !! Header text
! d100 !! Effect
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| 1-2 || Example
| 1-2 || Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
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| 3-4 || Example
| 3-4 || For the next minute, you can see any invisible creature if you have line of sight to it.
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| 5-6 || Example
| 5-6 || A gibbering mouth chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.
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| 7-8 || Example
| 7-8 || You cast Fireball as a 3rd-level spell centered on yourself.
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| 9-10 || Example
| 9-10 || You cast Magic Missile as a 5th-level spell.
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| 11-12 || Example
| 11-12 || Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
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| 13-14 || Example
| 13-14 || You cast Confusion centered on yourself.
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| 15-16 || Example
| 15-16 || For the next minute, you regain 5 hit points at the start of each of your turns.
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| 17-18 || Example
| 17-18 || You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.
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| 19-20 || Example
| 19-20 || You cast Grease centered on yourself.
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| 21-22 || Example
| 21-22 || Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
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| 23-24 || Example
| 23-24 || Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect.
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| 25-26 || Example
| 25-26 || An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight
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| 27-28 || Example
| 27-28 || For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
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| 29-30 || Example
| 29-30 || You teleport up to 60 feet to an unoccupied space of your choice that you can see.
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| 31-32 || Example
| 31-32 || You are transported to the Citadel until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
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| 33-34 || Example
| 33-34 || Maximize the damage of the next damaging spell you cast within the next minute.
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| 35-36 || Example
| 35-36 || Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
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| 37-38 || Example
| 37-38 || Example