Paladin: Difference between revisions

7 bytes added ,  16:57, 9 December 2022
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*'''Convert Energy.''' When a creature or object within 60ft of you takes Lightning, Radiant, or Thunder Damage, you can absorb the energy as a Reaction, using your Channel Divinity. You reduce the Damage taken by an amount equal to 5 x your Paladin Level, the target also gains Resistance to Lightning, Radiant, or Thunder Damage (your choice) until the end of your next turn. The first time you hit with a Melee Weapon Attack or roll Thunder or Lightning Damage for a Spell before the end of your next turn, you deal extra Lightning Damage to one target equal to your Paladin Level.
*'''Convert Energy.''' When a creature or object within 60ft of you takes Lightning, Radiant, or Thunder Damage, you can absorb the energy as a Reaction, using your Channel Divinity. You reduce the Damage taken by an amount equal to 5 x your Paladin Level, the target also gains Resistance to Lightning, Radiant, or Thunder Damage (your choice) until the end of your next turn. The first time you hit with a Melee Weapon Attack or roll Thunder or Lightning Damage for a Spell before the end of your next turn, you deal extra Lightning Damage to one target equal to your Paladin Level.
*'''Divine Conduit.''' When you use your Divine Smite feature, you can use your Channel Divinity to convert the Divine Smite's Radiant Damage to Lightning Damage. This Smite's Damage is increased by 2d8 and ignores Resistance to Lightning Damage.
*'''Divine Conduit.''' When you use your Divine Smite feature, you can use your Channel Divinity to convert the Divine Smite's Radiant Damage to Lightning Damage. This Smite's Damage is increased by 2d8 and ignores Resistance to Lightning Damage.
:The next time the target of this Smite hits you with a Melee Attack, you regain a use of your Channel Divinity feature.
:The next time the target of this Divine Smite hits you with a Melee Attack, you regain a use of your Channel Divinity feature.
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