Paladin: Difference between revisions

353 bytes added ,  16:23, 9 December 2022
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| Oath Spells || 3rd || You gain free bonus Spells
| Oath Spells || 3rd || You gain free bonus Spells
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| Channel Divinity || 3rd || You can use your Channel Divinity
| Channel Divinity || 3rd || You can use your Channel Divinity to become on fire that emits light deals Damage to enemies or to end Conditions on a target and set them on fire
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| Aura of Warding || 7th || You and nearby allies
| Aura of Warmth || 7th || You and nearby allies have Resistance to Cold, Fire, and Cold Damage
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| Example || 15th || Example
| Purge by Fire || 15th || You can cast Dispel Magic for free when you deal Fire Damage
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| Example || 20th || Example
| Eradicating Flame || 20th || You can set fire to a Weapon, it emits light, Attacks Better, deals extra Damage, and burns targets
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You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Cloaked in Fire.''' You can use your Channel Divinity to wreathe yourself in magical golden flames. As an Action, you become surrounded with fire that scorches your foes without harming you or your equipment. Every creature of your choice within 10ft of you must make a Dexterity Saving Throw. On a failed Save, a creature takes Fire Damage equal to 2d6 + half your Paladin Level, or half as much Damage on a successful Save. Until the start of your next turn, the flames continue to burn, shedding Bright Light out to a Range of 20ft, and Dim Light an additional 20ft, and each enemy creature that ends its turn within 10ft of you takes Fire Damage equal to 2d6 + half your Paladin Level.
*'''Cloaked in Fire.''' You can use your Channel Divinity to wreathe yourself in magical golden flames. As an Action, you become surrounded with fire that scorches your foes without harming you or your equipment. Every creature of your choice within 10ft of you must make a Dexterity Saving Throw. On a failed Save, a creature takes Fire Damage equal to 2d6 + half your Paladin Level, or half as much Damage on a successful Save. Until the start of your next turn, the flames continue to burn, shedding Bright Light out to a Range of 20ft, and Dim Light an additional 20ft, and each enemy creature that ends its turn within 10ft of you takes Fire Damage equal to 2d6 + half your Paladin Level.
*'''Purifying Flames.''' As an Action you touch a creature with your Holy Symbol and wreath it in purifying fire. The creature loses the Blinded, Charmed, Deafened, Frightened, and Poisoned conditions. For each Condition the target loses, it gains Burning 1 (Fire).
*'''Purifying Flames.''' You can use your Channel Divinity as an Action to touch a creature with your Holy Symbol and wreath it in purifying fire. The creature loses the Blinded, Charmed, Deafened, Frightened, and Poisoned conditions. For each Condition the target loses, it gains Burning 1 (Fire).
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