Paladin: Difference between revisions

325 bytes added ,  15:56, 9 December 2022
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| Oath Spells || 3rd || You gain free bonus Spells
| Oath Spells || 3rd || You gain free bonus Spells
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| Channel Divinity || 3rd || You can use your Channel Divinity
| Channel Divinity || 3rd || You can use your Channel Divinity to taunt nearby enemies or to heal allies
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| Aura of Warding || 7th || You and nearby allies
| Aura of Allegiance || 7th || You can take the Damage of nearby allies
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| Example || 15th || Example
| Unyielding Spirit || 15th || You have Advantage against being Paralyzed and Stunned
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| Example || 20th || Example
| Exalted Champion || 20th || You can transform to take less Damage, give yourself and allies Advantage on Death and Wisdom Saving Throws
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''3rd Level Oath of Crowns Channel Divinity Options''<br>
''3rd Level Oath of Crowns Channel Divinity Options''<br>
You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Champion Challenge.''' As a Bonus Action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature can’t willingly move more than 30ft away from you. This effect ends on the creature if you are Incapacitated or die or if the creature is more than 30ft away from you.
*'''Champion Challenge.''' You can use your Channel Divinity as a Bonus Action to issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30ft of you must make a Wisdom Saving Throw. On a failed Save, a creature can’t willingly move more than 30ft away from you, and has Disadvantage on Attacks targeting creatures other than you. This effect ends on the creature if you are Incapacitated or die or if the creature is more than 30ft away from you.
*'''Turn the Tide.''' As a Bonus Action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30ft of you regains Hit Points equal to 1d6 + your Charisma Modifier if it has no more than half of its Hit Points.
*'''Turn the Tide.''' As a Bonus Action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30ft of you regains Hit Points equal to 1d6 + your Charisma Modifier if it has no more than half of its Hit Points.
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*You have Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical Attacks.
*You have Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical Attacks.
*Creatures of your choice have Advantage on Death Saving Throws while within 30ft of you.
*Creatures of your choice have Advantage on Death Saving Throws while within 30ft of you.
*You have Advantage on Wisdom Saving Throws, as do creatures of your choice within 30ft of you.
*Creatures of your choice have Advantage on Wisdom Saving Throws while within 30ft of you.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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