Paladin: Difference between revisions

326 bytes added ,  15:52, 9 December 2022
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| Oath Spells || 3rd || You gain free bonus Spells
| Oath Spells || 3rd || You gain free bonus Spells
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| Channel Divinity || 3rd || You can use your Channel Divinity
| Channel Divinity || 3rd || You can use your Channel Divinity to move your allies without provoking Opportunity Attacks or push enemies away
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| Aura of Warding || 7th || You and nearby allies
| Aura of Liberation || 7th || You and nearby allies resist restricting effects
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| Example || 15th || Example
| Fury of the Seas || 15th || You deal Damage to creatures that hit you
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| Example || 20th || Example
| Grand Captain || 20th || You can transform to become Immune to Cold, Lightning, and Thunder Damage, cast the Command Spell freely and quickly, and knock enemies Prone
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You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''All Hands on Deck.''' As a Bonus Action, you can use your Channel Divinity and hold aloft your Holy Symbol and bellow an order to your crew. A number of creatures of your choice equal to your Charisma Modifier, within 30ft, that can see or hear you, can use their Reaction to move up to their Speed without provoking Opportunity Attacks.
*'''All Hands on Deck.''' As a Bonus Action, you can use your Channel Divinity and hold aloft your Holy Symbol and bellow an order to your crew. A number of creatures of your choice equal to your Charisma Modifier, within 30ft, that can see or hear you, can use their Reaction to move up to their Speed without provoking Opportunity Attacks.
*'''Fury of the Tides.''' As a Bonus action, you can use your Channel Divinity to embody the powerful might of the waves to bolster your attacks for 1 minute. Once per turn for the Duration, when you hit a creature with a Weapon Attack, you can push that creature up to 10ft away from you. If that creature is pushed into an obstacle or another creature, the target and the object or creature it was pushed into take Bludgeoning Damage equal to your Charisma Modifier.
*'''Fury of the Tides.''' As a Bonus Action, you can use your Channel Divinity to embody the powerful might of the waves to bolster your attacks for 1 minute. Once per turn for the Duration, when you hit a creature with a Weapon Attack, you can push that creature up to 10ft away from you. If that creature is pushed into an obstacle or another creature, the target and the object or creature it was pushed into take Bludgeoning Damage equal to your Charisma Modifier.
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''20th Level Oath of Corsairs Feature''<br>
''20th Level Oath of Corsairs Feature''<br>
You can embody the wrath of the high seas. As a Bonus Action, you can transform, becoming terrible as a storm, gaining the following benefits for 1 minute:
You can embody the wrath of the high seas. As a Bonus Action, you can transform, becoming terrible as a storm, gaining the following benefits for 1 minute:
*You are immune to Cold, Lightning, and Thunder damage.
*You are Immune to Cold, Lightning, and Thunder Damage.
*You can cast the Command Spell at will as a Bonus Action.
*You can cast the Command Spell at will, without expending a Spell Slot, as a Bonus Action.
*When you hit a creature with a Melee Attack, that creature must make a Strength Saving Throw, being knocked Prone on a failed Save.<br>
*When you hit a creature with a Melee Attack, that creature must make a Strength Saving Throw, being knocked Prone on a failed Save.<br>
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.