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'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br> | '''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br> | ||
'''Equipment.''' A Simple or Martial Weapon, a Shield or a Simple or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol | '''Equipment.''' A Simple or Martial Weapon, a Shield or a Simple or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol | ||
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|+ Paladin Features Summarized | |||
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! Feature !! Level !! Quick Explanation | |||
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| Divine Sense || 1st || You can sense the presence of Aberrations, Highlings, and Undead | |||
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| Lay On Hands || 1st || You can heal creatures and cure them of Disease and Poison | |||
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| Fighting Style || 2nd || You choose a way of fighting that you're good at | |||
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| Spellcasting || 2nd || You gain half Spellcasting that uses Charisma and Preparing Spells | |||
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| Divine Smite || 2nd || You can spend Spell Slots to deal extra Damage on your Attacks | |||
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| Sacred Oath || 3rd || You choose your subclass, and gain features at 3rd, 7th, 15th, and 20th Level | |||
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| Divine Health || 3rd || You become immune to disease | |||
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| Channel Divinity || 3rd || You gain a few divine abilities that you can use | |||
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| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level | |||
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| Extra Attack || 5th || You make an additional Attack every time you take the Attack Action | |||
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| Aura of Protection || 6th || You and your nearby allies have better Saving Throws | |||
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| Aura of Courage || 10th || You and your nearby allies can't be Frightened | |||
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| Improved Divine Smite || 11th || Your Divine Smite deals more Damage | |||
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| Cleansing Touch || 14th || You can end Spells targeting creatures | |||
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| Aura Improvement || 18th || Your Auras' Range increase | |||
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