Paladin: Difference between revisions

1,407 bytes added ,  17:09, 8 December 2022
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'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br>
'''Skill Proficiencies.''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<br>
'''Equipment.''' A Simple or Martial Weapon, a Shield or a Simple or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol
'''Equipment.''' A Simple or Martial Weapon, a Shield or a Simple or Martial Weapon, five Javelins or a Simple Weapon, an Equipment Pack, Chain Mail, and a Holy Symbol
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{| class="wikitable"
|+ Paladin Features Summarized
|-
! Feature !! Level !! Quick Explanation
|-
| Divine Sense || 1st || You can sense the presence of Aberrations, Highlings, and Undead
|-
| Lay On Hands || 1st || You can heal creatures and cure them of Disease and Poison
|-
| Fighting Style || 2nd || You choose a way of fighting that you're good at
|-
| Spellcasting || 2nd || You gain half Spellcasting that uses Charisma and Preparing Spells
|-
| Divine Smite || 2nd || You can spend Spell Slots to deal extra Damage on your Attacks
|-
| Sacred Oath || 3rd || You choose your subclass, and gain features at 3rd, 7th, 15th, and 20th Level
|-
| Divine Health || 3rd || You become immune to disease
|-
| Channel Divinity || 3rd || You gain a few divine abilities that you can use
|-
| Ability Score Improvements || 4th || You increase your Ability Scores or gain a Feat, you do this at 4th, 8th, 12th, 16th, and 19th Level
|-
| Extra Attack || 5th || You make an additional Attack every time you take the Attack Action
|-
| Aura of Protection || 6th || You and your nearby allies have better Saving Throws
|-
| Aura of Courage || 10th || You and your nearby allies can't be Frightened
|-
| Improved Divine Smite || 11th || Your Divine Smite deals more Damage
|-
| Cleansing Touch || 14th || You can end Spells targeting creatures
|-
| Aura Improvement || 18th || Your Auras' Range increase
|}
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