Fighter: Difference between revisions

270 bytes added ,  15:42, 8 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || You get two Skill Proficiencies and learn a Language
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| Example || 3rd || Example
| Fighting Spirit || 3rd || You can give yourself Temporary Hit Points and Advantage on all your Attacks
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| Example || 7th || Example
| Elegant Courier || 7th || You get Proficiency in Wisdom Saving Throws and become better at Persuasion
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| Example || 10th || Example
| Tireless || 10th || You can use Fighting Spirit more times
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| Example || 15th || Example
| Rapid Strike || 15th || You can choose to not have Advantage on an Attack to Attack again for free
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| Example || 18th || Example
| Strength Before Death || 18th || When you die, you can instead take a free turn immediately
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==== Bonus Proficiency ====
==== Bonus Proficiencies ====
''3rd Level Samurai's League Feature''<br>
''3rd Level Samurai's League Feature''<br>
You gain Proficiency in two of the following Skills of your choice: History, Insight, Performance, or Persuasion. You also learn one Language of your choice.
You gain Proficiency in two of the following Skills of your choice: History, Insight, Performance, or Persuasion. You also learn one Language of your choice.
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==== Fighting Spirit ====
==== Fighting Spirit ====
''3rd Level Samurai's League Feature''<br>
''3rd Level Samurai's League Feature''<br>
Your intensity in battle can shield you and help you strike true. As a Bonus Action you can give yourself Advantage on Weapon Attacks until the end of the current turn. When you do so, you also gain 5 Temporary Hit Points.<br>
Your intensity in battle can shield you and help you strike true. As a Bonus Action you can give yourself Advantage on Weapon Attacks until the end of the current turn. When you do so, you also gain a number of Temporary Hit Points equal to your Fight Level.<br>
The number of Temporary Hit Points increases when you reach certain Levels in this class, increasing to 10 at 10th Level and 15 at 15th Level.<br>
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Strength Before Death ====
==== Strength Before Death ====
''18th Level Samurai's League Feature''<br>
''18th Level Samurai's League Feature''<br>
Your fighting spirit can delay the grasp of death. If you take would fall Unconscious from dropping to 0 Hit Points, you can use use your Reaction to delay falling Unconscious, and you can immediately take an extra turn, interrupting the current turn. While you have 0 Hit Points during that extra turn, taking damage causes Death Saving Throw failures as normal, and three Death Saving Throw failures can still kill you. When the extra turn ends, you fall Unconscious if you still have 0 hit points.<br>
Your fighting spirit can delay the grasp of death. If you take would fall Unconscious from dropping to 0 Hit Points, you can use use your Reaction to delay falling Unconscious, and you can immediately take an extra turn, interrupting the current turn. While you have 0 Hit Points during that extra turn, taking Damage causes Death Saving Throw failures as normal, and three Death Saving Throw failures can still kill you. When the extra turn ends, you fall Unconscious if you still have 0 hit points.<br>
Once you use this feature, you can’t use it again until you finish a Long Rest.
Once you use this feature, you can’t use it again until you finish a Long Rest.
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