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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| | | Psionic Power || 3rd || You get Psionic Power which you can use to protect, deal more Damage, and much creatures or objects | ||
|- | |- | ||
| | | Telekinetic Adept || 7th || You can fly and knock creatures Prone and push them | ||
|- | |- | ||
| | | Guarded Mind || 10th || You get Resistance to Psychic Damage and are good at resisting Charmed and Frightened | ||
|- | |- | ||
| | | Bulwark of Force || 15th || You can give creatures 1/2 Cover | ||
|- | |- | ||
| | | Telekinetic Master || 18th || You can cast the Telekinesis Spell and Attack while using it | ||
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You have mastered new ways to use your telekinetic abilities in the following ways: | You have mastered new ways to use your telekinetic abilities in the following ways: | ||
*'''Psi-Powered Leap.''' As a Bonus Action, you can propel your body with your mind. You gain a Flying Speed equal to twice your Walking Speed until the end of the current turn. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, you can spend a Psionic Energy Die to use this Bonus Action if you have no uses remaining. | *'''Psi-Powered Leap.''' As a Bonus Action, you can propel your body with your mind. You gain a Flying Speed equal to twice your Walking Speed until the end of the current turn. You can use this Bonus Action a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest, you can spend a Psionic Energy Die to use this Bonus Action if you have no uses remaining. | ||
*'''Telekinetic Thrust.''' When you deal Damage to a target with your Psionic Strike, you can force the target to make a Strength Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the target is knocked Prone and is pushed up to 10ft in any horizontal direction of your choice. | *'''Telekinetic Thrust.''' When you deal Damage to a target with your Psionic Strike feature, you can force the target to make a Strength Saving Throw with a DC of 8 + your Intelligence Modifier + your Proficiency Bonus. On a failed Save, the target is knocked Prone and is pushed up to 10ft in any horizontal direction of your choice. | ||
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