4,244
edits
Line 833: | Line 833: | ||
! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| | | Off Duty Watch || 3rd || You gain Proficiency in Initiative Rolls and a type of tool, and you become Immune to Surprise | ||
|- | |- | ||
| | | Call to Arms || 3rd || You're better at Attacking foes with lower Initiative than you, and you can reroll your Initiative | ||
|- | |- | ||
| | | Courier || 7th || You can travel more in a single day, get Proficiency with Drums as a Musical Instrument and with Dexterity Saving Throws | ||
|- | |- | ||
| | | Fool Me Once || 10th || You have Advantage on all creatures that have not yet acted in combat and don't provoke Opportunity Attacks form them | ||
|- | |- | ||
| | | A Bird in the Hand || 15th || You can reroll your Attack when you miss | ||
|- | |- | ||
| | | Dedication to the Cause || 18th || You can use Call to Arms and A Bird in the Hand an unlimited amount and gain Temporary Hit Points at the start of combat | ||
|} | |} | ||
<br><br> | <br><br> | ||
Line 849: | Line 849: | ||
==== Off Duty Watch ==== | ==== Off Duty Watch ==== | ||
''3rd Level Minuteman's League Feature''<br> | ''3rd Level Minuteman's League Feature''<br> | ||
You add your Proficiency Bonus to your Initiative Rolls. You also gain Proficiency with one Tool of your choice. Finally, you cannot be Surprised. | |||
<br><br> | <br><br> | ||
==== Call | ==== Call to Arms ==== | ||
''3rd Level Minuteman's League Feature''<br> | ''3rd Level Minuteman's League Feature''<br> | ||
your preparation for battle at any time has given you an edge in events leading up to and during combat.<br> | your preparation for battle at any time has given you an edge in events leading up to and during combat.<br> | ||
Line 871: | Line 871: | ||
<br><br> | <br><br> | ||
==== A Bird | ==== A Bird in the Hand ==== | ||
''15th Level Minuteman's League Feature''<br> | ''15th Level Minuteman's League Feature''<br> | ||
Once per turn after you miss a target with an Attack, you can expend one use of your Call To Arms to instead reroll the Attack. You cannot do this in a round during which you rerolled your Initiative. | Once per turn after you miss a target with an Attack, you can expend one use of your Call To Arms to instead reroll the Attack. You cannot do this in a round during which you rerolled your Initiative. | ||
<br><br> | <br><br> | ||
==== Dedication | ==== Dedication to the Cause ==== | ||
''18th Level Minuteman's League Feature''<br> | ''18th Level Minuteman's League Feature''<br> | ||
Your loyalty to the cause has resolved your spirit. Your Call to Arms now has an unlimited amount of uses.<br> | Your loyalty to the cause has resolved your spirit. Your Call to Arms now has an unlimited amount of uses.<br> |