Fighter: Difference between revisions

424 bytes added ,  15:09, 8 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Spellcasting || 3rd || You gain Spellcasting that uses Intelligence and Learning Spells, usually from the Abjuration or Evocation Schools from the Wizard Spell List
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| Example || 3rd || Example
| Weapon Bond || 3rd || You can bond yourself to your weapons to summon them to your hand and use them as Spellcasting Foci
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| Example || 7th || Example
| War Magic || 7th || You can Attack when you cast a Cantrip
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| Example || 10th || Example
| Eldritch Strike || 10th || When you Attack a creature, its weaker to your Spells
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| Example || 15th || Example
| Arcane Charge || 15th || You can teleport when you use your Action Surge
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| Example || 18th || Example
| Improved War Magic || 18th || You can Attack when you cast a Spell
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''3rd Level Eldritch Knight's League Feature''<br>
''3rd Level Eldritch Knight's League Feature''<br>
You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done during a Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br>
You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done during a Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br>
Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand.<br>
Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand. Additionally, you can use it as an Eldritch Knight's League Spellcasting Focus.<br>
You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.<br>
You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.<br>
Your Bonded Weapon can also be used as your Spellcasting Focus.
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