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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| | | Spellcasting || 3rd || You gain Spellcasting that uses Intelligence and Learning Spells, usually from the Abjuration or Evocation Schools from the Wizard Spell List | ||
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| | | Weapon Bond || 3rd || You can bond yourself to your weapons to summon them to your hand and use them as Spellcasting Foci | ||
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| | | War Magic || 7th || You can Attack when you cast a Cantrip | ||
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| | | Eldritch Strike || 10th || When you Attack a creature, its weaker to your Spells | ||
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| | | Arcane Charge || 15th || You can teleport when you use your Action Surge | ||
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| | | Improved War Magic || 18th || You can Attack when you cast a Spell | ||
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''3rd Level Eldritch Knight's League Feature''<br> | ''3rd Level Eldritch Knight's League Feature''<br> | ||
You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done during a Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br> | You learn a ritual that creates a magical bond between yourself and one Weapon. You perform the ritual over the course of 1 hour, which can be done during a Long Rest. The Weapon must be within your reach throughout the ritual, at the conclusion of which you touch the Weapon and forge the bond.<br> | ||
Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand.<br> | Once you have bonded a Weapon to yourself, you can’t be disarmed of that Weapon unless you are Incapacitated. You can summon that Weapon as a Bonus Action on your turn, causing it to teleport instantly to your hand. Additionally, you can use it as an Eldritch Knight's League Spellcasting Focus.<br> | ||
You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.<br> | You can have a number of bonded Weapons equal to your Proficiency Bonus, if you attempt to bond to a Weapon that would exceed your maximum Bonded Weapons, you must break the bond with one of your other Weapons.<br> | ||
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