Level 2: Difference between revisions

1,249 bytes added ,  01:59, 8 December 2022
→‎A-C: Added Air Strike Shield
(→‎A-C: Added Air Strike Shield)
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You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
{| class="wikitable"
|+ Air Strike Shield (Paladin, Sorcerer, Warlock, Wizard)
|-
| Level: 1 || Casting Time: 1 Bonus Action || Abjuration
|-
| Range: 30ft || Duration: 1 Minute (Concentration) || Components: VS
|}
A glowing, spectral shield of force springs into existence in the air at an unoccupied space you choose within range. The shield appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. The shield takes the shape of a 5-foot-by-5-foot square that is 1/4 inch thick. It lasts for the duration.<br>
The shield has an AC of 20, and is destroyed if it takes 10 or more damage from a single source. Nothing can physically pass through the shield. The wall also extends into the Second Ward, blocking ethereal travel through the wall.<br>
As a bonus action, you can summon another identical shield, which lasts for the spell’s duration. If your turn ends and you have not summoned a new shield, the spell ends.
:'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the shields conjured by the spell become more resilient. for each slot level above 2nd, a shield conjured by the spell can take an additional 10 damage from a single source before being destroyed.




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