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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Barrier Features | ||
|- | |- | ||
! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
|- | |- | ||
| | | Mantle of Coral || 3rd || You can make coral armor that deals Damage to creatures that hurt you | ||
|- | |- | ||
| | | One With the Waves || 3rd || You can swim and breathe underwater | ||
|- | |- | ||
| | | Expel Toxin || 7th || You can end Diseases and Poisons affecting you and deal more Damage to creatures that hurt you by using Second Wind | ||
|- | |- | ||
| | | Fed by the Sun || 7th || You can use photosynthesis | ||
|- | |- | ||
| | | Bristling Defense || 10th || You can take half Damage from Attacks and deal Damage to the Attacker | ||
|- | |- | ||
| | | Tactically Blank Mind || 15th || You can go brain dead in combat to resist mind altering effects | ||
|- | |- | ||
| | | Barrier Reef || 18th || You get Temporary Hit Points when you use Mantle of Coral, deal more Damage and slow enemies that hurt you, and can use your abilities at range. | ||
|} | |} | ||
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==== One With | ==== One With the Waves ==== | ||
''3rd Level Barrier's League Feature''<br> | ''3rd Level Barrier's League Feature''<br> | ||
You become attuned to the seas from which you draw your power from. You gain the ability to breathe | You become attuned to the seas from which you draw your power from. You gain the ability to breathe both air and water and you gain a Swimming Speed equal to your Walking Speed. | ||
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==== Tactically Blank Mind ==== | ==== Tactically Blank Mind ==== | ||
''15th Level Barrier's League Feature''<br> | ''15th Level Barrier's League Feature''<br> | ||
You can cause your mind to become barely sentient or active as is the case in actual coral. When you use your Mantle of Coral, you can choose to lose your Intelligence, Wisdom, and Charisma Scores while that use of your Mantle of Coral is active. While in this state, you cannot willingly make Intelligence, Wisdom, or Charisma Checks, and any effect that would force you to make an Intelligence, Wisdom, or Charisma Saving Throw or Check has no affect on you. | You can cause your mind to become barely sentient or active as is the case in actual coral. When you use your Mantle of Coral, you can choose to lose your Intelligence, Wisdom, and Charisma Scores while that use of your Mantle of Coral is active. While in this state, you cannot willingly make Intelligence, Wisdom, or Charisma Checks, and any effect that would force you to make an Intelligence, Wisdom, or Charisma Saving Throw or Check has no affect on you.<br> | ||
Due to your skill in combat and how naturally it comes to you, you act normal in combat even while you do not have sentience. You also retain the ability to comprehend and speak Language, and in general retain your sentience. | |||
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