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! Feature !! Level !! Quick Explanation | ! Feature !! Level !! Quick Explanation | ||
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| | | Rallying Cry || 3rd || You heal your allies when you use Second Wind | ||
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| | | Royal Envoy || 3rd || You get Proficiency and Expertise in Persuasion and one other Skill | ||
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| | | Resolute Will || 7th || You and your allies are better against Frightened | ||
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| | | Inspiring Surge || 10th || When you use Action Surge, some of your allies can also move and Attack | ||
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| | | Bulwark || 15th || You assist your allies with their Saving Throws and let them take less Damage | ||
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| | | Lead the Charge || 18th || You can give your allies Temporary Hit Points and Advantage on Attack Rolls. | ||
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==== Royal Envoy ==== | ==== Royal Envoy ==== | ||
''3rd Level Banneret's League Feature''<br> | ''3rd Level Banneret's League Feature''<br> | ||
A Banneret serves as an envoy of the crown. Knights of high standing are expected to conduct themselves with grace. You gain Proficiency and Expertise in | A Banneret serves as an envoy of the crown. Knights of high standing are expected to conduct themselves with grace. You gain Proficiency and Expertise in Persuasion as well as one of the following Skills of your choice: Animal Handling, Insight, Intimidation, or Performance. | ||
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==== Bulwark ==== | ==== Bulwark ==== | ||
''15th Level Banneret's League Feature''<br> | ''15th Level Banneret's League Feature''<br> | ||
When friendly creatures within 30ft of you are forced to make a Saving Throw, you can use your Reaction to grant | When friendly creatures within 30ft of you are forced to make a Saving Throw, you can use your Reaction to grant some of those creatures Advantage on the Saving Throw. You can give this benefit to a number of creatures equal to your Charisma modifier. If a creature would take Damage from failing the Save and half as much from succeeding the Save, the creature's you give Advantage to only take half Damage on a failed Save and take no Damage on a successful Save. Once you use this feature you cannot use it again until you finish a Long Rest. | ||
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==== Lead the Charge ==== | ==== Lead the Charge ==== | ||
''18th Level Banneret's League Feature''<br> | ''18th Level Banneret's League Feature''<br> | ||
You are a leader from the front lines, inspiring your allies to continue the fight. You can use a Bonus Action on your turn to grant a creature within 60ft of you that can see or hear you Temporary Hit Points equal to 5 + your Charisma Modifier and Advantage on | You are a leader from the front lines, inspiring your allies to continue the fight. You can use a Bonus Action on your turn to grant a creature within 60ft of you that can see or hear you Temporary Hit Points equal to 5 + your Charisma Modifier and Advantage on its next Attack Roll before the end of your next turn. | ||
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