Cleric: Difference between revisions

165 bytes added ,  16:41, 6 December 2022
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| Domain Spells || 1st || You gain free bonus Spells.
| Domain Spells || 1st || You gain free bonus Spells.
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| Example || 1st || Example
| Blessing of the Trickster || 1st || You improve an allies Stealth Checks.
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| Example || 2nd || You can use your Channel Divinity to
| Channel Divinity: Invoke Duplicity || 2nd || You can use your Channel Divinity to create a copy of yourself.
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| Example || 6th || Example
| Channel Divinity: Cloak of Shadows || 6th || You can use your Channel Divinity to become Invisible.
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| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage
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| Example || 17th || Example
| Example || 17th || You create four copies of yourself with Invoke Duplicity.
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==== Blessing of the Trickster ====
==== Blessing of the Trickster ====
''1st Level Trickery Domain Feature''<br>
''1st Level Trickery Domain Feature''<br>
You can use your Action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) Checks. This blessing lasts for 1 hour or until you use this feature again.
You can use your Action to touch a willing creature other than yourself to give it Advantage on Dexterity (Stealth) Checks. This blessing lasts for 1 hour or until you use this feature again.
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==== Channel Divinity: Invoke Duplicity ====
==== Channel Divinity: Invoke Duplicity ====
''2nd Level Trickery Domain Channel Divinity Option''<br>
''2nd Level Trickery Domain Channel Divinity Option''<br>
You can create an illusory duplicate of yourself. As an Action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your Concentration on this effect. The illusion appears in an unoccupied space that you can see within 30ft of you. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you can see, but it must remain within 120ft of you.<br>
You can create an illusory duplicate of yourself. As an Action, you can use your Channel Divinity to create a perfect illusion of yourself that lasts for 1 minute, or until you lose your Concentration on this effect. The illusion appears in an unoccupied space that you can see within 30ft of you. As a Bonus Action on your turn, you can move the illusion up to 30ft to a space you can see, but it must remain within 120ft of you.<br>
For the duration, you can cast Spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5ft of a creature that can see the illusion, you have Advantage on Attack Rolls against that creature, given how distracting the illusion is to the target.
For the duration, you can cast Spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5ft of a creature that can see the illusion, you have Advantage on Attack Rolls against that creature, given how distracting the illusion is to the target.
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==== Channel Divinity: Cloak of Shadows ====
==== Channel Divinity: Cloak of Shadows ====
''6th Level Trickery Domain Channel Divinity Option''<br>
''6th Level Trickery Domain Channel Divinity Option''<br>
As a Bonus Action, you become Invisible until the end of your next turn. You become visible if you Attack or cast a Spell. You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
As a Bonus Action, you can use your Channel Divinity to become Invisible until the end of your next turn. You become visible if you Attack or cast a Spell.
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