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== Dragon Domain == | == Dragon Domain == | ||
Not all Dragons can do things alone. Much like kings and high ranking officials have barons or stewards to manage some of their business, many Dragons, especially Draconic Barons or other Ancient or Greatwyrm dragons, have Dragon Domain Clerics to manage and steward some of their property, horde, or errands. | Not all Dragons can do things alone. Much like kings and high ranking officials have barons or stewards to manage some of their business, many Dragons, especially Draconic Barons or other Ancient or Greatwyrm dragons, have Dragon Domain Clerics to manage and steward some of their property, horde, or errands. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Feast Domain == | == Feast Domain == | ||
Many Clerics take it upon themselves to help those in need, rather than adventuring for fortune or glory. Many of these clerics are of the Feast Domain, with the gifts of feeding the hungry who cannot feed themselves. Those who do go adventuring are often caring for their fellow party members, mostly by providing them food. | Many Clerics take it upon themselves to help those in need, rather than adventuring for fortune or glory. Many of these clerics are of the Feast Domain, with the gifts of feeding the hungry who cannot feed themselves. Those who do go adventuring are often caring for their fellow party members, mostly by providing them food. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Forge Domain == | == Forge Domain == | ||
The Clerics of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty dwarf artisan whose diamond-tipped arrows of mithral have felled countless monsters. The clerics of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of this domain search for objects lost to the forces of darkness, liberate mines overrun by monsters, and uncover rare and wondrous materials necessary to create potent magic items. These clerics take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. | The Clerics of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty dwarf artisan whose diamond-tipped arrows of mithral have felled countless monsters. The clerics of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of this domain search for objects lost to the forces of darkness, liberate mines overrun by monsters, and uncover rare and wondrous materials necessary to create potent magic items. These clerics take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Grave Domain == | == Grave Domain == | ||
Clerics of the grave watch over the line between life and death. To these clerics, death and the afterlife are a foundational part of the world. To desecrate the peace of the dead is an abomination. Clerics of the grave seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due. | Clerics of the grave watch over the line between life and death. To these clerics, death and the afterlife are a foundational part of the world. To desecrate the peace of the dead is an abomination. Clerics of the grave seek to put wandering spirits to rest, destroy the undead, and ease the suffering of the dying. Their magic also allows them to stave off death for a time, particularly for a person who still has some great work to accomplish in the world. This is a delay of death, not a denial of it, for death will eventually get its due. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Knowledge Domain == | == Knowledge Domain == | ||
Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some clerics hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the world. Followers of this domain study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. | Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some clerics hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the world. Followers of this domain study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Life Domain == | == Life Domain == | ||
The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The clerics of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. | The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The clerics of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Light Domain == | == Light Domain == | ||
Clerics of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of light are enlightened souls infused with radiance and the power of the Bahumat’s discerning vision, charged with chasing away lies and burning away darkness. | Clerics of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Clerics of light are enlightened souls infused with radiance and the power of the Bahumat’s discerning vision, charged with chasing away lies and burning away darkness. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Nature Domain == | == Nature Domain == | ||
Clerics of nature are as varied as the natural world itself, from inscrutable deep forests to friendly Clerics associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger Bahumat. | Clerics of nature are as varied as the natural world itself, from inscrutable deep forests to friendly Clerics associated with particular springs and groves. Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger Bahumat. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve the Three<br> | The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy. Clerics of Order meditate on logic and justice as they serve the Three<br> | ||
Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse. | Clerics of Order believe that well-crafted laws establish legitimate hierarchies, and those selected by law to lead must be obeyed. Those who obey must do so to the best of their ability, and if those who lead fail to protect the law, they must be replaced. In this manner, law weaves a web of obligations that create order and security in a chaotic multiverse. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The Clerics of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.<br> | The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The Clerics of peace inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.<br> | ||
Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace. | Clerics of the Peace Domain preside over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids those who are driven to fight for the way of peace. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Tempest Domain == | == Tempest Domain == | ||
Clerics of the Tempest Domain govern storms, sea, and sky. Tempest clerics often inspire fear in the common folk to keep them on the path of righteousness. | Clerics of the Tempest Domain govern storms, sea, and sky. Tempest clerics often inspire fear in the common folk to keep them on the path of righteousness. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Travel Domain == | == Travel Domain == | ||
Guides aiding travelers in unfamiliar territory, guardians protecting the open road—clerics of the travel domain often perform in roles such as these. Helping others get from one place to another, these clerics frequently find themselves on the path of adventure. Though they often act as nomads, they never feel as if they don’t have a home; indeed, not all who wander are lost. | Guides aiding travelers in unfamiliar territory, guardians protecting the open road—clerics of the travel domain often perform in roles such as these. Helping others get from one place to another, these clerics frequently find themselves on the path of adventure. Though they often act as nomads, they never feel as if they don’t have a home; indeed, not all who wander are lost. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Trickery Domain == | == Trickery Domain == | ||
Clerics of Trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order. They’re thieves, scoundrels, gamblers, rebels, and liberators. These clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. | Clerics of Trickery are mischief-makers and instigators who stand as a constant challenge to the accepted order. They’re thieves, scoundrels, gamblers, rebels, and liberators. These clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== Twilight Domain == | == Twilight Domain == | ||
The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the Clerics of twilight guard against the horrors of the night. Clerics of Twilight bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror. | The twilit transition from light into darkness often brings calm and even joy, as the day’s labors end and the hours of rest begin. The darkness can also bring terrors, but the Clerics of twilight guard against the horrors of the night. Clerics of Twilight bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||
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== War Domain == | == War Domain == | ||
War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. The clerics of war excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. | War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. The clerics of war excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. | ||
<br><br> | |||
{| class="wikitable" | |||
|+ Arcana Features | |||
|- | |||
! Feature !! Level !! Quick Explanation | |||
|- | |||
| Domain Spells || 1st || You gain free bonus Spells. | |||
|- | |||
| Example || 1st || Example | |||
|- | |||
| Example || 2nd || You can use your Channel Divinity to | |||
|- | |||
| Example || 6th || Example | |||
|- | |||
| Divine Strikes || 8th || You can buff your Cantrips or have your Attacks deal extra Damage | |||
|- | |||
| Example || 17th || Example | |||
|} | |||
<br><br> | <br><br> | ||