Warlock: Difference between revisions

788 bytes added ,  15:07, 6 December 2022
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===== Extra Attack ====
==== Extra Attack ====
''6th Level The Wild Hunt Feature''<br>
''6th Level The Wild Hunt Feature''<br>
You can perform an additional Attack as part of the Attack Action.<br>
You can perform an additional Attack as part of the Attack Action.<br>
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===== Predatory Resolve ====
==== Predatory Resolve ====
''10th Level The Wild Hunt Feature''<br>
''10th Level The Wild Hunt Feature''<br>
The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits:
The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits:
*When a creature marked by Hunter's Mark hits you with an Attack, you can use your Reaction to grant yourself a bonus to your AC equal to your Charisma Modifier against that attack.
*When a creature marked by the Hunter's Mark Spell hits you with an Attack, you can use your Reaction to grant yourself a bonus to your AC equal to your Charisma Modifier against that attack.
*While you have a Wild Spirit from your Wild Spirit feature summoned and you are hit by an Attack, you can use your Reaction to have the Wild Spirit take the Damage of the Attack and immediately disappear.
*While you have a Wild Spirit from your Wild Spirit feature summoned and you are hit by an Attack, you can use your Reaction to have the Wild Spirit take the Damage of the Attack and immediately disappear.
*The Hunter's Mark Spell no longer requires Concentration for you.
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==== Master of the Hunt ====
==== Brand Of The Hunt ====
''14th Level The Wild Hunt Feature''<br>
''14th Level The Wild Hunt Feature''<br>
You can call on your allies to join you in the Wild Hunt. When you mark a creature with the Hunter's Mark Spell, you can extend the benefits of the Hunter's Mark Spell to up to two other willing creatures of your choice.
When you mark a creature with the Hunter's Mark Spell, you can choose to brand that creature, marking it as prey for the endless hunt. You gain the following benefits:
*The duration of that Hunter's Mark Spell is now Until Dispelled
*The branded creature manifests some form of physical marking on its forehead or similar body part.
*While moving towards the branded creature, you can move 2ft for every foot of Speed spent.
*You always know the exact location of the branded creature as long as it is on the same plane of existence as you.
*You cannot have Disadvantage when Attacking the branded creature.
*You ignore 1/2 Cover and 3/4 Cover when Attacking the branded creature.
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==== FEATURE ====
==== Lead The Hunt ====
''18th Level The Archfey Feature''<br>
''18th Level The Wild Hunt Feature''<br>
FEATURE
You can call on your allies to join you in the Wild Hunt. When you mark a creature with the Hunter's Mark Spell, you can extend the benefits of that casting of the Hunter's Mark Spell to any number of willing creatures of your choice within 30ft of you.
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