Bard: Difference between revisions

889 bytes added ,  22:27, 4 December 2022
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Mote Of Potential || 3rd || Example
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| Example || 3rd || Example
| Performance Of Creation || 3rd || Example
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| Example || 6th || Example
| Animating Performance || 6th || Example
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| Example || 14th || Example
| Creative Crescendo || 14th || Example
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==== Mote of Potential ====
==== Mote Of Potential ====
''3rd Level College of Creation Feature''<br>
''3rd Level College of Creation Feature''<br>
Whenever you expend a use of Bardic Inspiration, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5ft of you. The mote is intangible and invulnerable, and it lasts for 1 minute. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose. The mote is expended the next time you use your Bardic Inspiration feature and it provides an additional effects based on what you used Bardic Inspiration to do:<br>
Whenever you expend a use of Bardic Inspiration, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5ft of you. The mote is intangible and invulnerable, and it lasts for 1 minute. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose. The mote is expended the next time you use your Bardic Inspiration feature and it provides an additional effects based on what you used Bardic Inspiration to do:<br>
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==== Performance of Creation ====
==== Performance Of Creation ====
''3rd Level College of Creation Feature''<br>
''3rd Level College of Creation Feature''<br>
As an Action, you can channel the magic of the Song of Creation to create one non-magical item of your choice in an unoccupied space within 10ft of you. The item must appear on a surface or in a liquid that can support it. The GP value of the item can’t be more than 20 times your Bard Level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your Proficiency Bonus.<br>
As an Action, you can channel the magic of the Song of Creation to create one non-magical item of your choice in an unoccupied space within 10ft of you. The item must appear on a surface or in a liquid that can support it. The GP value of the item can’t be more than 20 times your Bard Level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your Proficiency Bonus.<br>
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Fast Movement || 3rd || Example
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| Example || 3rd || Example
| Inspirational Dance || 3rd || Example
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| Example || 6th || Example
| Entrancing Movement || 6th || Example
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| Example || 14th || Example
| Endless Dance || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Foreign Relations || 3rd || Example
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| Example || 3rd || Example
| Magical Networking || 3rd || Example
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| Example || 6th || Example
| Secret Communiqué || 6th || Example
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| Example || 14th || Example
| Diplomatic Immunity || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Tragic Flaw || 3rd || Example
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| Example || 3rd || Example
| Ensemble Cast || 3rd || Example
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| Example || 6th || Example
| Reversal Of Fortune || 6th || Example
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| Example || 14th || Example
| Satisfying Climax || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Silver Tongue || 3rd || Example
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| Example || 3rd || Example
| Cutting Words || 3rd || Example
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| Example || 6th || Example
| Unfailing Inspiration || 6th || Example
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| Example || 6th || Example
| Universal Speech || 6th || Example
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| Example || 14th || Example
| Infectious Inspiration || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || Example
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| Example || 3rd || Example
| Where There's Smoke There's Fire || 3rd || Example
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| Example || 6th || Example
| Fire Dance || 6th || Example
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| Example || 14th || Example
| Fiery Finale || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Arcane Deck || 3rd || Example
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| Example || 3rd || Example
| Hand Of Fate || 3rd || Example
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| Example || 3rd || Example
| Playing The Game || 3rd || Example
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| Example || 3rd || Example
| Hole Cards || 3rd || Example
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| Example || 6th || Example
| Royal Flush || 6th || Example
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| Example || 14th || Example
| Ace In The Hole || 14th || Example
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==== Hand of Fate ====
==== Hand Of Fate ====
''3rd Level College of Four Suits Feature''<br>
''3rd Level College of Four Suits Feature''<br>
You have a Hand of Fate which uses the following rules:
You have a Hand of Fate which uses the following rules:
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==== Ace in the Hole ====
==== Ace In The Hole ====
''14th Level College of Four Suits Feature''<br>
''14th Level College of Four Suits Feature''<br>
You’re an expert at using cards to influence your fortune and succeed. Your Arcane Deck becomes more powerful in the following ways:
You’re an expert at using cards to influence your fortune and succeed. Your Arcane Deck becomes more powerful in the following ways:
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Mantle Of Inspiration || 3rd || Example
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| Example || 3rd || Example
| Enthralling Performance || 3rd || Example
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| Example || 6th || Example
| Mantle Of Majesty || 6th || Example
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| Example || 14th || Example
| Unbreakable Majesty || 14th || Example
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==== Mantle of Inspiration ====
==== Mantle Of Inspiration ====
''3rd Level College of Glamor Feature''<br>
''3rd Level College of Glamor Feature''<br>
You gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a Bonus Action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60ft of you, up to your Charisma Modifier. Each chosen creature gains 5 Temporary Hit Points and can use its Reaction to move up to its Speed without Provoking Opportunity Attacks.
You gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a Bonus Action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60ft of you, up to your Charisma Modifier. Each chosen creature gains 5 Temporary Hit Points and can use its Reaction to move up to its Speed without Provoking Opportunity Attacks.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || Example
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| Example || 3rd || Example
| Unsettling Words || 3rd || Example
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| Example || 6th || Example
| Additional Magical Secrets || 6th || Example
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| Example || 14th || Example
| Peerless Skill || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bardic Brawn || 3rd || Example
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| Example || 3rd || Example
| Feat Of Strength || 3rd || Example
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| Example || 6th || Example
| Tireless Showboating || 6th || Example
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| Example || 14th || Example
| Center Of Attention || 14th || Example
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==== Feat of Strength ====
==== Feat Of Strength ====
''3rd Level College of Machismo Feature''<br>
''3rd Level College of Machismo Feature''<br>
You learn to draw inspiration from displays of your own physical power. As a Bonus Action, you can expend one use of your Bardic Inspiration to make a Strength Melee Weapon Attack or make a Strength Ability Check.<br>
You learn to draw inspiration from displays of your own physical power. As a Bonus Action, you can expend one use of your Bardic Inspiration to make a Strength Melee Weapon Attack or make a Strength Ability Check.<br>
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==== Center of Attention ====
==== Center Of Attention ====
''14th Level College of Machismo Feature''<br>
''14th Level College of Machismo Feature''<br>
You can strike a vainglorious pose that taunts your enemies and provokes their enmity. As a Bonus Action, you can make a Strength (Performance) Check contested by the Wisdom (Insight) Check of a creature within 60ft of you that can see you. Creatures that cannot be Charmed are unaffected.<br>
You can strike a vainglorious pose that taunts your enemies and provokes their enmity. As a Bonus Action, you can make a Strength (Performance) Check contested by the Wisdom (Insight) Check of a creature within 60ft of you that can see you. Creatures that cannot be Charmed are unaffected.<br>
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Bards of the College of Mercantilism are well versed in the artistry of cutting deals and enemies alike in order to come out ahead. Talented merchants, smugglers, and trademen alike all learn from this college in some form or another, using both silvered words and sharp cunning to inspire their allies and subvert the competition. These calculated risk-takers travel the world to make their mark-and their fortune—by navigating treacherous landscapes, economies, and people. With even just a copper to their name, these bards are always worth their weight in gold.
Bards of the College of Mercantilism are well versed in the artistry of cutting deals and enemies alike in order to come out ahead. Talented merchants, smugglers, and trademen alike all learn from this college in some form or another, using both silvered words and sharp cunning to inspire their allies and subvert the competition. These calculated risk-takers travel the world to make their mark-and their fortune—by navigating treacherous landscapes, economies, and people. With even just a copper to their name, these bards are always worth their weight in gold.
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{| class="wikitable"
|+ Mercantilism Features
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! Feature !! Level !! Quick Explanation
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| Coin Flip || 3rd || Example
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| Magic Coin || 3rd || Example
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| Expert Financier || 3rd || Example
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| Money Talks || 6th || Example
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| Shrewd Customer || 14th || Example
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==== Coin Flip ====
==== Coin Flip ====
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==== Money Talks ====
==== Money Talks ====
''6th Level College of Mercantilism Feature''<br>
''6th Level College of Mercantilism Feature''<br>
You’ve learned how to briefly enchant a coin with divination magic. You can enchant a mundane CP, SP, GP, or PP that you’re holding as an Action. A creature holding the coin that knows at least one Language can understand the meaning of any word you speak, and when it speaks, you understand what it says. In addition, you have Advantage on the first Charisma (Persuasion) Check you make when negotiating the value of a good or service with a creature that’s holding or carrying the enchanted coin.<br>
You’ve learned how to briefly enchant a coin with divination magic. You can enchant a mundane coin worth at least 1 CP that you’re holding as an Action. A creature holding the coin that knows at least one Language can understand the meaning of any word you speak, and when it speaks, you understand what it says. In addition, you have Advantage on the first Charisma (Persuasion) Check you make when negotiating the value of a good or service with a creature that’s holding or carrying the enchanted coin.<br>
Alternatively, you can use an Action to see and hear through the enchanted coin until the start of your next turn as if you were in the coin’s space. During this time, you are Deafened and Blinded.<br>
Alternatively, you can use an Action to see and hear through the enchanted coin until the start of your next turn as if you were in the coin’s space. During this time, you are Deafened and Blinded.<br>
The coin remains enchanted for 10 minutes or until you end the enchantment early as a Free Action. You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest.
The coin remains enchanted for 10 minutes or until you end the enchantment early as a Free Action. You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses at the end of a Long Rest.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Answers Given || 3rd || Example
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| Example || 3rd || Example
| Fine-Tuned Ears || 3rd || Example
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| Example || 6th || Example
| Frightful Secrets || 6th || Example
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| Example || 14th || Example
| Eyes Unveiled || 14th || Example
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| Example || 14th || Example
| Truth Revealed || 14th || Example
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==== Answers Given ====
==== Answers Given ====
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || Example
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| Example || 3rd || Example
| Fighting Style || 3rd || Example
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| Example || 3rd || Example
| Blade Flourish || 3rd || Example
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| Example || 6th || Example
| Extra Attack || 6th || Example
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| Example || 14th || Example
| Master's Flourish || 14th || Example
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==== Bonus Proficiency ====
==== Bonus Proficiencies ====
''3rd Level College of Swords Feature''<br>
''3rd Level College of Swords Feature''<br>
You gain Proficiency with Medium Armor, Sabers, Rapiers, and Scimitars.<br>
You gain Proficiency with Medium Armor, Sabers, Rapiers, and Scimitars.<br>
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==== Master’s Flourish ====
==== Master's Flourish ====
''14th Level College of Swords Feature''<br>
''14th Level College of Swords Feature''<br>
Whenever you use your Blade Flourish feature, you can choose to not expend a use of your Bardic Inspiration and instead use a d8 in place of your Bardic Inspiration Die.
Whenever you use your Blade Flourish feature, you can choose to not expend a use of your Bardic Inspiration and instead use a d8 in place of your Bardic Inspiration Die.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || Example
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| Example || 3rd || Example
| Stitch And Weave || 3rd || Example
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| Example || 6th || Example
| Threaded Spells || 6th || Example
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| Example || 14th || Example
| Weaver's Song || 14th || Example
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==== Bonus Proficiencies ====
''3rd Level College of Tailoring Feature''<br>
You gain Proficiency in Weaver's Tools, Leatherworker's Tools, and Disguise Kits.<br>
Additionally, you can use Weaver's Tools, Leatherworker's Tools, and Disguise Kits as Bard Spellcasting Focuses.
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*'''Leatherworker's Armor.''' You choose a creature within 30ft of you and create plates of magical leather that hover over the target's body. This magical leather lasts for 1 minute or until you or the target dismiss it as a Free Action, it provides an AC of 13 + your Charisma Modifier if the target's AC is less than that.
*'''Leatherworker's Armor.''' You choose a creature within 30ft of you and create plates of magical leather that hover over the target's body. This magical leather lasts for 1 minute or until you or the target dismiss it as a Free Action, it provides an AC of 13 + your Charisma Modifier if the target's AC is less than that.
*'''Trickster's Guise.''' You choose a willing creature within 30ft of you and weave a magical disguise for it. The creature you choose has the benefits of the Disguise Self Spell for 1 hour.  
*'''Trickster's Guise.''' You choose a willing creature within 30ft of you and weave a magical disguise for it. The creature you choose has the benefits of the Disguise Self Spell for 1 hour.  
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==== Bonus Proficiencies ====
''3rd Level College of Tailoring Feature''<br>
You gain Proficiency in Weaver's Tools, Leatherworker's Tools, and Disguise Kits.<br>
Additionally, you can use Weaver's Tools, Leatherworker's Tools, and Disguise Kits as Bard Spellcasting Focuses.
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Bonus Proficiencies || 3rd || Example
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| Example || 3rd || Example
| Combat Inspiration || 3rd || Example
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| Example || 6th || Example
| Extra Attack || 6th || Example
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| Example || 14th || Example
| Battle Magic || 14th || Example
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! Feature !! Level !! Quick Explanation
! Feature !! Level !! Quick Explanation
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| Example || 3rd || Example
| Psychic Blades || 3rd || Example
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| Example || 3rd || Example
| Words Of Terror || 3rd || Example
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| Example || 6th || Example
| Face Stealer || 6th || Example
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| Example || 14th || Example
| Shadow Lore || 14th || Example
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==== Words of Terror ====
==== Words Of Terror ====
''3rd Level College of Whispers Feature''<br>
''3rd Level College of Whispers Feature''<br>
You learn to infuse innocent-seeming words with an insidious magic that can inspire terror.<br>
You learn to infuse innocent-seeming words with an insidious magic that can inspire terror.<br>
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==== Face Stealers ====
==== Face Stealer ====
''6th Level College of Whispers Feature''<br>
''6th Level College of Whispers Feature''<br>
You gain the ability to alter your external appearance. When you finish a Long Rest, you can shapeshift into a form of your choosing.<br>
You gain the ability to alter your external appearance. When you finish a Long Rest, you can shapeshift into a form of your choosing.<br>