4,244
edits
Line 1,152: | Line 1,152: | ||
== The Wild Hunt == | == The Wild Hunt == | ||
The Wild Hunt is a strange phenomenon that takes hold of mortals, driving them to hunt whatever poor creature they perceive to be their prey. The source of this phenomenon is unclear, but legends tell of raiding parties from the Fey Forest that draw wayward mortals into their hunt, or of individuals cursed by sinister druidic magic during the full moon.<br> | |||
While its exact origins are unclear, mortals who are bound to this force by a pact start to take on strange and unusual characteristics of the Fey Forest; sprouting antlers and their ears growing pointed. As their appearance changes, they slowly lose who they are, becoming one with the Wild Hunt. | |||
<br><br> | <br><br> | ||
Line 1,177: | Line 1,178: | ||
==== Hunter’s Quarry ==== | ==== Hunter’s Quarry ==== | ||
''1st Level The Wild Hunt Feature''<br> | ''1st Level The Wild Hunt Feature''<br> | ||
You can mark a creature as a quarry of the Wild Hunt. | You can mark a creature as a quarry of the Wild Hunt. You learn the Hunter's Mark Spell. It counts as a Warlock Spell for you, and it doesn't count against your Spells Known. When you hit a creature with a Weapon Attack, you can cast the Hunter's Mark Spell, targeting that creature, as a Warlock Spell without expending a Spell Slot.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
<br><br> | <br><br> | ||
==== Wild Warrior ==== | ==== Wild Warrior ==== | ||
''1st Level The Wild Hunt Feature''<br> | ''1st Level The Wild Hunt Feature''<br> | ||
The dark magic of the Wild Hunt imbues you with the skills of an expert hunter. You gain | The dark magic of the Wild Hunt imbues you with the skills of an expert hunter. You gain Proficiency in Survival, Medium Armor, Shields, and Martial Weapons. | ||
<br><br> | <br><br> | ||
===== Extra Attack ==== | ===== Extra Attack ==== | ||
''6th Level The Wild Hunt Feature''<br> | ''6th Level The Wild Hunt Feature''<br> | ||
You can perform an additional | You can perform an additional Attack as part of the Attack Action.<br> | ||
If you have multiple copies of this feature and achieve a certain level threshold, the number of | If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks. | ||
<br><br> | <br><br> | ||
==== Spirit of the Hunt ==== | ==== Spirit of the Hunt ==== | ||
''6th Level The Wild Hunt Feature''<br> | ''6th Level The Wild Hunt Feature''<br> | ||
You can use an | You can use an Bonus Action to summon a Wild Spirit to join you in the hunt. As part of the Bonus Action you use to summon the Wild Spirit, and as a Bonus Action on subsequent turns for 1 minute, you can command the Wild Spirit to harry a creature within 60ft, reducing the it's Speed by a number of feet equal to 5 x your Charisma Modifier.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
<br><br> | <br><br> | ||
Line 1,199: | Line 1,202: | ||
''10th Level The Wild Hunt Feature''<br> | ''10th Level The Wild Hunt Feature''<br> | ||
The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits: | The wild fervor of the Wild Hunt heightens your instincts. You gain the following benefits: | ||
When a creature marked by Hunter's Mark hits you with an | *When a creature marked by Hunter's Mark hits you with an Attack, you can use your Reaction to grant yourself a bonus to your AC equal to your Charisma Modifier against that attack. | ||
While you have a Wild Spirit summoned and you are hit by an | *While you have a Wild Spirit from your Wild Spirit feature summoned and you are hit by an Attack, you can use your Reaction to have the Wild Spirit take the Damage of the Attack and immediately disappear. | ||
<br><br> | <br><br> | ||
==== Master of the Hunt ==== | ==== Master of the Hunt ==== | ||
''14th Level The Wild Hunt Feature''<br> | ''14th Level The Wild Hunt Feature''<br> | ||
You can call on your allies to join you in the Wild Hunt. When you mark a creature with the Hunter's Mark | You can call on your allies to join you in the Wild Hunt. When you mark a creature with the Hunter's Mark Spell, you can extend the benefits of the Hunter's Mark Spell to up to two other willing creatures of your choice. | ||
<br><br> | <br><br> | ||