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==== FEATURE ==== | ==== FEATURE ==== | ||
''18th Level The Titan Feature''<br> | ''18th Level The Titan Feature''<br> | ||
FEATURE | |||
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== The Unblinking == | |||
You have entered the service of one of the great and paranoid tyrants known only as Beholders. Their origins are unknown, but their presence is felt in nearly every major city and keep where mortals dwell. Preferring to have others do their dirty work, Beholders are known for employing vast networks of mortals to carry out their paranoid and tyrannical will. | |||
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==== Expanded Spell List ==== | |||
''1st Level The Unblinking Feature''<br> | |||
Your patron lets you choose from an expanded list of Spells in the Expanded Spell table when you learn Warlock Spells. These Spells are added to the Warlock Spell List for you. | |||
{| class="wikitable" | |||
|+ Expanded Spell List | |||
|- | |||
! Spell Level !! Spells | |||
|- | |||
| 1st || Chaos Bolt, Ray of Sickness | |||
|- | |||
| 2nd || Draconic Scorcher, Levitate | |||
|- | |||
| 3rd || Clairvoyance, Minute Meteors | |||
|- | |||
| 4th || Arcane Eye, Vitriolic Sphere | |||
|- | |||
| 5th || Dominate Person, Telekinesis | |||
|} | |||
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==== Unblinking Eye ==== | |||
''1st Level The Unblinking Feature''<br> | |||
Your Patron magiaclly implants you with an additional Unblinking Eye, reminiscent of theirs, in the center of your forehead. You gain Proficiency in Perception, and you add your Charisma Modifier to your Wisdom (Perception) Checks. | |||
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==== Ocular Ray ==== | |||
''1st Level The Unblinking Feature''<br> | |||
You can use your Unblinking Eye from your Unblinking Eye feature as a Spellcasting Focus for any Spell that requires an Attack Roll.<br> | |||
When using your Unblinking Eye as a Spellcasting Focus, you do not need to have a free hand and you can ignore the Somatic Components for your Spells. | |||
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==== Unsleeping Awareness ==== | |||
''6th Level The Unblinking Feature''<br> | |||
The magic of your otherworldly Unblinking Eye from your Unblinking Eye feature has grown. You cannot be Surprised, even if you are sleeping, as your Unblinking Eye remains ever alert.<br> | |||
Moreover, when you cast a Spell using your Unblinking Eye as the Spellcasting Focus, you can add your Charisma Modifier to one Damage Roll of that Spell. | |||
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==== Prescient Sight ==== | |||
''10th Level The Unblinking Feature''<br> | |||
You can channel the eldritch power of your Patron to glimpse the near future. You can use an Action to enter a heightened state of prescience for 10 minutes. You must Concentrate on this effect. While in this state you gain the following benefits: | |||
*You add your Charisma Modifier to your Initiative Rolls. | |||
*Creatures you can see cannot Attack you with Advantage. | |||
*When you are hit by an Attack, you can use your Reaction to add a 1d4 bonus to your AC against that Attack.<br> | |||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Eye Tyrant ==== | |||
''14th Level The Unblinking Feature''<br> | |||
You have unlocked the true power of your Patron. You can use an Action to have your Unblinking Eye from your Unblinking Eye feature emanates an antimagic zone in a 30ft Emanated Cone. The area of this Emanated Cone replicates the effects of the Antimagic Field Spell non-magically.<br> | |||
At the start of each of your turns, you decide which direction your cone of antimagic faces until the start of your next turn.<br> | |||
Your Unblinking Eye emanates this cone for 1 minute. The effect ends early if you are Incapacitated or you choose to end the effect at the beginning of your turn as a Free Action. | |||
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==== FEATURE ==== | |||
''18th Level The Unblinking Feature''<br> | |||
FEATURE | FEATURE | ||
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==== Form | ==== Form Of Dread ==== | ||
''1st Level The Undead Feature''<br> | ''1st Level The Undead Feature''<br> | ||
You manifest an aspect of your patron’s dreadful power. As a | You manifest an aspect of your patron’s dreadful power. As a Bonus Action, you transform into your Form of Dread for 1 minute. You gain the following benefits while transformed: | ||
*You gain | *You gain Temporary Hit Points equal to 1d10 + your Warlock Level that last until your Form of Dread ends. | ||
*Once during each of your turns, when you hit a creature with an | *Once during each of your turns, when you hit a creature with an Attack Roll, you can force it to make a Wisdom Saving Throw. On a failed Save, the target is Frightened of you until the end of your next turn. | ||
*You are | *You are Immune to the Frightened Condition. | ||
You can transform a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Grave Touched ==== | ==== Grave Touched ==== | ||
''6th Level The Undead Feature''<br> | ''6th Level The Undead Feature''<br> | ||
Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe. | Your patron’s powers have a profound effect on your body and magic. You don’t need to eat, drink, or breathe.<br> | ||
In addition, once during each of your turns, when you hit a creature with an | In addition, once during each of your turns, when you hit a creature with an Attack, you can replace the Damage Type that you deal with Necrotic Damage. While you are in your Form of Dread form your Form Of Dread feature, you can roll one additional Damage Die when determining the Necrotic Damage the target takes. | ||
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==== Necrotic Husk ==== | ==== Necrotic Husk ==== | ||
''10th Level The Undead Feature''<br> | ''10th Level The Undead Feature''<br> | ||
Your connection to undeath and necrotic energy now saturates your body. You have resistance to | Your connection to undeath and necrotic energy now saturates your body. You have resistance to Necrotic Damage. If you are in your Form of Dread from your Form Of Dread feature, you instead become Immune to Necrotic Damage.<br> | ||
In addition, when you would be reduced to 0 | In addition, when you would be reduced to 0 Hit Points, you can use your Reaction to drop to 1 Hit Point instead and cause your body to erupt with deathly energy. Each creature of your choice within 30ft of you takes Necrotic Damage equal to 2d10 + your Warlock Level. After doing this, you gain 1 level of Exhaustion. Once you use this Reaction, you can’t use it again until you finish 1d4 Long Rests. | ||
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==== Spirit Projection ==== | ==== Spirit Projection ==== | ||
''14th Level The Undead Feature''<br> | ''14th Level The Undead Feature''<br> | ||
Your spirit can become untethered from your physical form. As an | Your spirit can become untethered from your physical form. As an Action, you can project your Spirit from your body. The body you leave behind is Unconscious and in a state of suspended animation.<br> | ||
Your | Your Spirit resembles your mortal form in almost every way, replicating your game statistics but not your possessions. Any Damage or other effects that apply to your Spirit or physical body affects the other. Your Spirit can remain outside your body for up to 1 hour or until your concentration on the effect. When your projection ends, your Spirit returns to your body or your body magically teleports to your Spirit’s space (your choice). While projecting your Spirit, you gain the following benefits: | ||
*Your | *Your Spirit and body gain Resistance to Bludgeoning, Piercing, and Slashing Damage. | ||
*When you cast a | *When you cast a Conjuration or Necromancy Spell, the Spell doesn’t require Verbal or Somatic Components, or Material Components that lack a GP cost or are consumed. | ||
*You have a | *You have a Flying Speed equal to your Walking Speed and can hover. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force Damage if you end your turn inside a creature or an object. | ||
*While you are | *While you are in your Form of Dread from your Form Of Dread feature, once during each of your turns when you deal Necrotic Damage to a creature, you regain Hit Points equal to half the amount of Necrotic Damage dealt. | ||
Once you use this feature, you can’t do so again until you finish a | Once you use this feature, you can’t do so again until you finish a Long Rest. | ||
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==== FEATURE ==== | ==== FEATURE ==== | ||
''18th Level The | ''18th Level The Undead Feature''<br> | ||
FEATURE | FEATURE | ||
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