Warlock: Difference between revisions

67 bytes removed ,  18:23, 4 December 2022
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==== Hex Warrior ====
==== Hex Warrior ====
''1st Level The Hexblade Feature''<br>
''1st Level The Hexblade Feature''<br>
You acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.<br>
You acquire the training necessary to effectively arm yourself for battle. You gain Proficiency with Medium Armor, Shields, and Martial Weapons.<br>
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a Long Rest, you can touch one Weapon that you are Proficient with and that lacks the Two-Handed Property. When you Attack with that Weapon, you can use your Charisma Modifier, instead of Strength or Dexterity, for the Attack and Damage Rolls. This benefit lasts until you finish a Long Rest.<br>
Every Weapon you summon with a Pact Of The Blade Pact Boon gains the benefit of this feature, no matter the Weapon's type.
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==== Accursed Specter ====
==== Accursed Specter ====
''6th Level The Hexblade Feature''<br>
''6th Level The Hexblade Feature''<br>
You can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter, the statistics for which are in the Monster Manual. When the specter appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
You can curse the soul of a person you slay, temporarily binding it to your service. When you reduce a Humanoid to 0 Hit Points, you can cause its spirit to rise from its corpse as a Specter. When the Specter appears, it gains Temporary Hit Points equal to half your Warlock Level. The Specter acts after you in Initiative and you must command it using a Bonus Action. If you do not give the Specter a command, it will take the Dodge Action.<br>
The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
The Specter has a bonus to its Attack Rolls equal to your Charisma Modifier.<br>
Once you bind a specter with this feature, you can’t use the feature again until you finish a long rest.
The specter remains in your service until the end of your next Long Rest, at which point it vanishes to the afterlife.<br>
Once you bind a Specter with this feature, you can’t do so again until you finish a Long Rest.
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==== Armor of Hexes ====
==== Armor of Hexes ====
''10th Level The Hexblade Feature''<br>
''10th Level The Hexblade Feature''<br>
Your hex grows more powerful. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.
Your hex grows more powerful. If the target cursed by your Hexblade’s Curse feature hits you with an Attack, you can use your Reaction to roll a d4. If you roll a 3 or 4, the Attack misses you instead, regardless of the Attack Roll.
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==== Master of Hexes ====
==== Master of Hexes ====
''14th Level The Hexblade Feature''<br>
''14th Level The Hexblade Feature''<br>
You can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.
You can spread your Hexblade’s Curse from a slain creature to another creature. When the creature cursed by your Hexblade’s Curse feature dies, you can apply the curse to a different creature you can see within 30ft of you without expending a use of the feature, provided you aren’t Incapacitated.
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==== FEATURE ====
==== FEATURE ====
''18th Level The Archfey Feature''<br>
''18th Level The Hexblade Feature''<br>
FEATURE
FEATURE
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