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== The Elder Sphinx == | == The Elder Sphinx == | ||
Immortal guardians of divine treasures, Sphinxes live to test mortals who desire the relics of forgotten deities. They are masters of riddles and other trials that reveal the true nature of those they put to the test. To an Elder Sphinx, time has no meaning, and legends say the most powerful Sphinxes can influence the flow of time with their ancient magic.<br> | |||
You have entered into a pact with one such Elder Sphinx. Do you work in tandem, or did you fail the test of the Sphinx, and rather then perish you opted to serve them with your life? | |||
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==== Guardian’s Ward ==== | ==== Guardian’s Ward ==== | ||
''1st Level The Elder Sphinx Feature''<br> | ''1st Level The Elder Sphinx Feature''<br> | ||
The power granted by your patron allows you to prevent the unworthy from approaching you, or the things you protect. You can use an | The power granted by your patron allows you to prevent the unworthy from approaching you, or the things you protect. You can use an Action to project a small but powerful ward outward from yourself, that is a Moving Emanation with a Radius of a number of feet equal to 5 x your Proficiency Bonus. When a creature enters the area of your Ward, or starts its turn within it, it must make a Strength Saving Throw. On a failed Save, the creature's Speed is reduced to 0 until the start of its next turn. On a successful Save, the target is Slowed until the start of its next turn. The Ward lasts for 1 minute, or until you lose Concentrate on the Ward.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Time Slip ==== | ==== Time Slip ==== | ||
''6th Level The Elder Sphinx Feature''<br> | ''6th Level The Elder Sphinx Feature''<br> | ||
You can manipulate time, much like your patron. As | You can manipulate time, much like your patron. As a Bonus Action, you can pause time and move up to twice your Speed without provoking Opportunity Attacks. You can only use your Speed while time is stopped, you cannot use Actions, Bonus Actions, or Reactions. Time resumes when you finish your movement.<br> | ||
You can use this feature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. | |||
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==== Inscrutable ==== | ==== Inscrutable ==== | ||
''10th Level The Elder Sphinx Feature''<br> | ''10th Level The Elder Sphinx Feature''<br> | ||
Your patron shields you from divination magic, much like they are shielded from such spells. You are immune to any effect that would sense your emotions or read your thoughts, as well as any | Your patron shields you from divination magic, much like they are shielded from such spells. You are immune to any effect that would sense your emotions or read your thoughts, as well as any Divination Spell that you choose not to be affected by. Additionally, any Wisdom (Insight) Checks made to ascertain your intentions or sincerity are made at Disadvantage. | ||
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==== Eternal Guardian ==== | ==== Eternal Guardian ==== | ||
''10th Level The Elder Sphinx Feature''<br> | ''10th Level The Elder Sphinx Feature''<br> | ||
The Sphinx you serve has blessed you with a semblance of their immortality. You no longer require food, | The Sphinx you serve has blessed you with a semblance of their immortality. You no longer require food, drink, or sleep. In addition, for every 10 years that pass, your body ages only 1 year, and you are immune to being aged by magic. | ||
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==== Power of the Ancients ==== | ==== Power of the Ancients ==== | ||
''14th Level The Elder Sphinx Feature''<br> | ''14th Level The Elder Sphinx Feature''<br> | ||
You gain an empowered mastery over time, but only in your small area of influence. As an | You gain an empowered mastery over time, but only in your small area of influence. As an Action, while your Guardian's Ward feature is active, you can cast a limited version of the Time Stop Spell without expending a Spell Slot or Material Components. While the Time Stop Spell is active in this way, your Guardian's Ward features becomes a Still Emanation rather than a Moving Emanation. Also, you can only interact with creatures and objects within the area of your Guardian's Ward feature. When this casting of the Time Stop Spell ends, your Guardian's Ward feature ends as well.<br> | ||
Once you use this feature you must finish a Long Rest before you can use it again. | |||
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