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==== Bonus Cantrips ==== | ==== Bonus Cantrips ==== | ||
''1st Level The Celestial Feature''<br> | ''1st Level The Celestial Feature''<br> | ||
You learn the Light and Sacred Flame | You learn the Light and Sacred Flame Cantrips. They count as Warlock Cantrips for you, and they don’t count against your number of Cantrips Known. | ||
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==== Healing Light ==== | ==== Healing Light ==== | ||
''1st Level The Celestial Feature''<br> | ''1st Level The Celestial Feature''<br> | ||
You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your | You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your Warlock Level.<br> | ||
As a | As a Bonus Action, you can heal one creature you can see within 60ft of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma Modifier. You restore a number of Hit Points equal to the total result of the dice expended. Your pool regains all expended dice when you finish a Long Rest. | ||
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==== Radiant Soul ==== | ==== Radiant Soul ==== | ||
''6th Level The Celestial Feature''<br> | ''6th Level The Celestial Feature''<br> | ||
Your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to | Your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to Radiant Damage, and when you cast a Spell that deals Radiant or Fire Damage, you can add your Charisma Modifier to one Damage roll of the Spell against one of its targets. | ||
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==== Celestial Resilience ==== | ==== Celestial Resilience ==== | ||
''10th Level The Celestial Feature''<br> | ''10th Level The Celestial Feature''<br> | ||
You gain | You gain divine vitality as you recuperate. When you finish. Long Rest, choose up to five other creatures, you and the chosen creatures each gain a number of Temporary Hit Points equal your Warlock Level + your Charisma Modifier. | ||
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==== Searing Vengeance ==== | ==== Searing Vengeance ==== | ||
''14th Level The Celestial Feature''<br> | ''14th Level The Celestial Feature''<br> | ||
The radiant energy you channel allows you to resist death. When you | The radiant energy you channel allows you to resist death. When you would to make a Death Saving Throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain Hit Points equal to half your Hit Point Maximum, and then you stand up if you choose to do so. Each creature of your choice that is within 30ft of you takes Radiant Damage equal to 2d8 + your Charisma Modifier, and is Blinded until the end of your next turn.<br> | ||
Once you use this feature, you can’t use it again until you finish a | Once you use this feature, you can’t use it again until you finish a Long Rest. | ||
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==== FEATURE ==== | ==== FEATURE ==== | ||
''18th Level The | ''18th Level The Celestial Feature''<br> | ||
FEATURE | FEATURE | ||
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