Barbarian: Difference between revisions

1,957 bytes added ,  22:42, 3 December 2022
Line 1: Line 1:
= Barbarian =
= Barbarian =
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br>
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.<br>
A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br>
A hobgoblin snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivals.<br>
Line 64: Line 63:
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br>
'''Equipment.''' One Simple or Martial Melee Weapon, two Simple Weapons, one Equipment Pack, and five Javelins<br>
<br><br>
<br><br>
{| class="wikitable"
|+ Barbarian Features Summarized
|-
! Feature !! Level !! Quick Explanation
|-
| Rage || 1st || You can enter a state of fury to take half Damage and deal additional Damage.
|-
| Unarmored Defense || 1st || While not wearing armor you have a natural AC.
|-
| Reckless Attack || 2nd || You can give yourself Advantage on Attacks but then Attacks have Advantage against you.
|-
| Danger Sense || 2nd || You're better at Dexterity Saves that you can see.
|-
| Primal Path || 3rd || You gain your subclass, and gain features at 3rd, 6th, 10th, and 14th Level.
|-
| Primal Knowledge || 3rd || You gain a Skill Proficiency.
|-
| Ability Score Increases || 4th || You increase Ability Scores or gain a Feat, you do this again at 4th, 8th, 12th, 16th, and 19th Level.
|-
| Extra Attack || 5th || You make an additional Attack every time you take the Attack Action
|-
| Fast Movement || 5th || You increase your Speed while not wearing Heavy Armor.
|-
| Feral Instinct || 7 || You have Advantage on Initiative Rolls and can move half your Speed for free when you Rage.
|-
| Brutal Critical (2 Times) || 9 || You deal more Damage when you Crit.
|-
| Resolute Will || 9 || You can use your Hit Dice to be better at Skill Checks.
|-
| Primal Knowledge || 10 || You gain a Skill Proficiency.
|-
| Relentless Rage || 11 || You can try resist dying and getting Crit.
|-
| Brutal Critical (3 Times) || 13 || You deal more Damage when you Crit.
|-
| Stored Strength || 13 || You can take Damage to gain Hit Dice.
|-
| Persistent Rage || 15 || Your Rage is harder to end.
|-
| Gifted Strength || 15 || You can spend Hit Dice to buff your allies.
|-
| Brutal Critical (4 Times) || 17 || You deal more Damage when you Crit.
|-
| Shared Strength || 17 || When you hit on an Attack you heal your allies.
|-
| Indomitable Might || 18 || You become amazing at Strength Checks.
|-
| Primal Champion || 20 || You increase your Strength and Constitution by 4.
|}


==== Rage ====
==== Rage ====
Line 201: Line 250:
You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing creature and expend a Hit Die. That creature gains one of the following effects you choose:<br>
You gain the ability to invite others into your strength. As a Bonus Action, you can touch a willing creature and expend a Hit Die. That creature gains one of the following effects you choose:<br>
*The target heals a number of Hit Points equal to your Constitution Modifier.
*The target heals a number of Hit Points equal to your Constitution Modifier.
*The target gains Resistance to a type of Damage of your choice for 1 minute.
*The target gains Resistance to a Type of Damage of your choice for 1 minute.
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour.
*The target gains a Climbing Speed or Swimming Speed equal to your Walking Speed for 1 hour.
<br><br>
<br><br>