Dracolyte: Difference between revisions

1,812 bytes added ,  01:55, 3 December 2022
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! Dragon !! Trait
! Dragon !! Trait
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| Amethyst || NNNNNNN
| Amethyst || You automatically detect all creatures that are from another plane of existence than the one you are currently on within 30ft of you, and have Advantage on Attack Rolls against these creatures.
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| Black || NNNN
| Black || You are unaffected by Difficult Terrain created by natural means.
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| Blue || You gain Tremorsense out to a Range of 15ft.
| Blue || You gain Tremorsense out to a Range of 15ft.
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| Emerald || You have Advantage on Checks and Saving Throws made in relation to Illusion Magic.
| Emerald || You have Advantage on Checks and Saving Throws made in relation to Illusion Magic.
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| Faerie || NNNNNNN
| Faerie || You have Advantage on Charisma (Performance) Checks and Ability Checks using Musical Instruments.
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| Gold || You automatically detect all evil aligned creatures within 30ft of you, and have Advantage on Attack Rolls against evil aligned creatures within 30ft of you.
| Gold || You automatically detect all evil aligned creatures within 30ft of you, and have Advantage on Attack Rolls against these creatures.
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| Green || You have Advantage on Charisma (Persuasion) and Charisma (Deception) Checks.
| Green || You have Advantage on Charisma (Persuasion) and Charisma (Deception) Checks.
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| Iron || You have Advantage on Attack Rolls against creatures that have failed on a Charisma Saving Throw you forced it to make in the last hour.
| Iron || You have Advantage on Attack Rolls against creatures that have failed on a Charisma Saving Throw you forced it to make in the last hour.
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| Moonstone || NNNNNNN
| Moonstone || You have Advantage on Wisdom (Perception) Checks.
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| Red || You have Advantage on Intelligence (Investigation) and Intelligence (Nature) Checks.
| Red || You have Advantage on Intelligence (Investigation) and Intelligence (Nature) Checks.
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| Sapphire || NNNNNNN
| Sapphire || You add your Proficiency Bonus to your Initiative Rolls.
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| Shadow || NNNNNNN
| Shadow || You treat Darkness as Bright Light, rather than Dim Light, in the Range of your Darkvision.
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| Silver || Attacks made against other creatures of your choice within 5ft of you that are not Unconscious have Disadvantage.
| Silver || Attacks made against other creatures of your choice within 5ft of you that are not Unconscious have Disadvantage.
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| Topaz || NNNNNNN
| Topaz || You have Advantage on Knowledge Checks in relation to Undead and Necromancy Spells.
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| Turtle || You can breathe both air and water and gain a Swimming Speed of 30ft.
| Turtle || You can breathe both air and water and gain a Swimming Speed of 30ft.
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! Dragon !! Damage Type
! Dragon !! Damage Type
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| Amethyst || Psychic
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| Black || Acid
| Black || Acid
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|-
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| Copper || Acid
| Copper || Acid
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| Crystal || Radiant
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| Deep || Psychic
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| Emerald || Psychic
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| Faerie || Psychic
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| Gold || Fire
| Gold || Fire
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|-
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| Iron || Thunder
| Iron || Thunder
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| Moonstone || Radiant
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| Red || Fire
| Red || Fire
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| Sapphire || Thunder
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| Shadow || Necrotic
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| Silver || Cold
| Silver || Cold
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| Topaz || Necrotic
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| Turtle || Cold
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| White || Cold
| White || Cold
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|-
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! Dragon !! Trait
! Dragon !! Trait
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| Amethyst || You have Advantage on Saving Throws imposed by Aberrations.
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| Black || When you are hit with a Melee Attack, the Attacker takes 1d4 Acid Damage.
| Black || When you are hit with a Melee Attack, the Attacker takes 1d4 Acid Damage.
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| Copper || You have Advantage on Saving Throws against effects that would Charm or Frighten you, or otherwise dominate your will you.
| Copper || You have Advantage on Saving Throws against effects that would Charm or Frighten you, or otherwise dominate your will you.
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| Crystal || You learn the Guidance Cantrip, using Constitution as your Spellcasting Ability. You use a d6 for the bonus to the roll, rather than a d4.
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| Deep || You gain a Blindsight out to a Range of 60ft
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| Emerald || You learn the Minor Illusion Cantrip, using Constitution as your Spellcasting Ability. The area of the Cantrip is increased to a 10ft Cube rather than a 5ft Cube.
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| Faerie || You can use your Bonus Action to teleport to an unoccupied space that you can see within 30ft of you.
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| Gold || You have Advantage on Saving Throws imposed by Dragons.
| Gold || You have Advantage on Saving Throws imposed by Dragons.
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| Iron || You have Advantage on Saving Throws against effects that would Deafen, Incapacitate, or Slow, you.
| Iron || You have Advantage on Saving Throws against effects that would Deafen, Incapacitate, or Slow, you.
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| Moonstone || You are unaffected by Spells that would cause you to fall Unconscious or alter your mind while Unconscious.
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| Red || When you are hit with a Melee Attack, the Attacker takes 1d4 Red Damage.
| Red || When you are hit with a Melee Attack, the Attacker takes 1d4 Red Damage.
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| Sapphire || You can telepathically communicate with creatures within 30ft of you. Additionally, you gain Resistance to Psychic Damage.
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| Shadow || NNNN
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| Silver || You have Advantage on Saving Throws against Spells that would Blind, Stun, or Paralyze, you.
| Silver || You have Advantage on Saving Throws against Spells that would Blind, Stun, or Paralyze, you.
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| Topaz || You have Advantage on Death Saving Throws.
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| Turtle || You gain Resistance to Fire Damage and your Swimming Speed is doubled.
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| White || When you are hit with a Melee Attack, the Attacker takes 1d4 Cold Damage.
| White || When you are hit with a Melee Attack, the Attacker takes 1d4 Cold Damage.