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= Draconic Awakenings = | = Draconic Awakenings = | ||
== Awakened | == Awakened Breath == | ||
Those that hone the skills to use their breath weapon find that with practice, it can be altered in many ways. Dracolytes of the reverent breath have mastered the art of exhalation to annihilate their foes. | |||
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==== Continuous Exhalation ==== | |||
''3rd Level Awakened Breath Feature''<br> | |||
Your control over your Breath Weapon allows you to exhale more often. You can spend 10 minutes meditating. Once you finish this meditation, you regain all expended uses of your Breath Weapon feature. You can meditate in this way once, before needing to finish a Long Rest to meditate in this way again. | |||
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==== Shape Breath ==== | |||
''3rd Level Awakened Breath Feature''<br> | |||
You have learned how to fully control how you exhale your Breath Weapon. When you finish a Long Rest, choose one of the following features: | |||
*'''Clinging Breath.''' Your Breath Weapon clings to creatures and continues to Damage them over time. A creature that takes Damage from your Breath Weapon takes half of the Damage dealt again at the beginning of its next turn, then the exhalation dissipates for the creature. | |||
*'''Controlled Breath.''' You learn to control how your Breath Weapon manifests. You can now choose whether your Breath Weapon is a 5x30ft Emanated Line or a 15ft Emanated Cone every time you use your Breath Weapon. | |||
*'''Enlarged Breath.''' Your Breath Weapon increases in size. If your Breath Weapon is a Line, it increases in size to a 5x60ft Emanated Line. If your Breath Weapon is a Cone, it increases in size to a 30ft Emanated Cone. | |||
*'''Launched Breath.''' Your Breath Weapon forms a sphere that explodes into a lingering cloud on impact. When you use your Breath Weapon, you launch a spherical ball of elemental energy at a creature or a point within 30ft that explodes, causing a lasting effect in a 10ft Radius centered on the point of impact. A creature that enters the area for the first time or starts its turn there makes a Saving Throw against your Breath Weapon. The field dissipates at the beginning of your next turn. | |||
*'''Maximized Breath.''' You add your Proficiency Bonus to the Damage of your Breath Weapon. | |||
*'''Relentless Breath.''' The Save DC for your Breath Weapon now equals 10 + your Constitution Modifier + your Proficiency Bonus. | |||
*'''Tempest Breath.''' When a creature fails the Saving Throw against your Breath Weapon, it is pushed 10ft away from you. | |||
Until your next Long Rest, when you use your Breath Weapon feature, it gains the benefits of the chosen feature. | |||
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==== Exhalation Exploitation ==== | |||
''7th Level Awakened Breath Feature''<br> | |||
You learn how to exploit a creature's natural defenses against your Breath Weapon. Your Breath Weapon Damage ignores Resistances and Immunity. | |||
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==== Breath Control ==== | |||
''11th Level Awakened Breath Feature''<br> | |||
You have mastered how you shape your exhalation. You can now choose a second benefit from the Shape Breath feature at the end of a Long Rest. You cannot select both the Clinging Breath benefit and the Launched Breath at the same time with this feature. | |||
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==== Exhalation Mastery ==== | |||
''15th Level Awakened Breath Feature''<br> | |||
You have mastered your elemental exhalation. Your Breath Weapon feature now uses d8s instead of d6s, and you add an additional Damage dice to the Breath Weapon Damage. | |||
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== Awakened Terror == | |||
Those that follow the path of the mystic terror tap deep into the draconic magics, allowing them to cast powerful spells and attune further into the magical nature of dragons. | Those that follow the path of the mystic terror tap deep into the draconic magics, allowing them to cast powerful spells and attune further into the magical nature of dragons. | ||
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==== Spellcasting ==== | ==== Spellcasting ==== | ||
''3rd Level Awakened | ''3rd Level Awakened Terror Feature''<br> | ||
'''Spellcasting Ability.''' Charisma<br> | '''Spellcasting Ability.''' Charisma<br> | ||
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br> | '''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br> | ||
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==== Arcane Spirit ==== | ==== Arcane Spirit ==== | ||
''3rd Level Awakened | ''3rd Level Awakened Terror Feature''<br> | ||
Your Dragon Spirit helps shape your Spellcasting. You learn one Cantrip and one 1st Level Spell of your choice that deal the same Damage Type as your Dragon Spirit. These Spells are Awakened | Your Dragon Spirit helps shape your Spellcasting. You learn one Cantrip and one 1st Level Spell of your choice that deal the same Damage Type as your Dragon Spirit. These Spells are Awakened Terror Spells for you, do not count against your Spells Known, and can be from any School of Magic or class's Spell List. | ||
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==== Mystical Ravaging ==== | ==== Mystical Ravaging ==== | ||
''7th Level Awakened | ''7th Level Awakened Terror Feature''<br> | ||
When you hit a creature with a Spell Attack for the first time in a turn, it gains Vulnerability to the Damage Type of your Dragon Spirit until the end of your next turn. If that creature is Resistant to the Damage Type, it loses its Resistance instead, and if Immune to the Damage Type, it loses the Immunity and gains Resistance instead. A creature that has been affected by this feature is unaffected by this feature fr 24 hours. | When you hit a creature with a Spell Attack for the first time in a turn, it gains Vulnerability to the Damage Type of your Dragon Spirit until the end of your next turn. If that creature is Resistant to the Damage Type, it loses its Resistance instead, and if Immune to the Damage Type, it loses the Immunity and gains Resistance instead. A creature that has been affected by this feature is unaffected by this feature fr 24 hours. | ||
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==== In the Element ==== | ==== In the Element ==== | ||
''11th Level Awakened | ''11th Level Awakened Terror Feature''<br> | ||
When you cast a Spell of 1st Level or higher that deals the Damage Type of your Dragon Spirit, you can use your Bonus Action to cast a Cantrip that has a Casting time of 1 Action or Less that deals the same Damage Type. | When you cast a Spell of 1st Level or higher that deals the Damage Type of your Dragon Spirit, you can use your Bonus Action to cast a Cantrip that has a Casting time of 1 Action or Less that deals the same Damage Type. | ||
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==== Arcane Force ==== | ==== Arcane Force ==== | ||
''15th Level Awakened | ''15th Level Awakened Terror Feature''<br> | ||
When you cast a Spell that forces a creature to make a Saving Throw, you can choose one creature affected by the Spell. That creature automatically fails the Saving Throw. Once you use this feature, you can't do so again until you finish a Long Rest. | When you cast a Spell that forces a creature to make a Saving Throw, you can choose one creature affected by the Spell. That creature automatically fails the Saving Throw. Once you use this feature, you can't do so again until you finish a Long Rest. | ||
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