Dracolyte: Difference between revisions

3,864 bytes added ,  22:26, 2 December 2022
Line 252: Line 252:
*You choose whether your equipment falls to the ground in your space, merges into your Dragon Form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with you has no effect until you revert back to your normal form.
*You choose whether your equipment falls to the ground in your space, merges into your Dragon Form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with you has no effect until you revert back to your normal form.
<br><br>
<br><br>
= Draconic Awakenings =
== Awakened Mystic Terror ==
Those that follow the path of the mystic terror tap deep into the draconic magics, allowing them to cast powerful spells and attune further into the magical nature of dragons.
<br><br>
==== Spellcasting ====
''3rd Level Awakened Mystic Terror Feature''<br>
'''Spellcasting Ability.''' Charisma<br>
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br>
'''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br>
'''Spellcasting Focus.''' An Arcane Focus<br>
'''Spell Learning Method.''' You start knowing 3 Spells from the Sorcerer Spell List, two of which must be from the Evocation or Transmutation Schools. You learn additional Spells from the Sorcerer Spell List which can only be learnt from the Evocation or Transmutation Schools as shown in the following class table. The Spells you learn at 8th, 14th, and 20th Level can be from any School of Magic.
{| class="wikitable"
|+ Spells known and Spell Slots per Level
|-
! Level !! Cantrips Known !! Spells Known !! 1st !! 2nd !! 3rd !! 4th
|-
| 3rd || 2 || 3 || 2 || - || - || -
|-
| 4th || 2 || 4 || 3 || - || - || -
|-
| 5th || 2 || 4 || 3 || - || - || -
|-
| 6th || 2 || 4 || 3 || - || - || -
|-
| 7th || 2 || 5 || 4 || 2 || - || -
|-
| 8th || 2 || 6 || 4 || 2 || - || -
|-
| 9th || 2 || 6 || 4 || 2 || - || -
|-
| 10th || 3 || 7 || 4 || 3 || - || -
|-
| 11th || 3 || 8 || 4 || 3 || - || -
|-
| 12th || 3 || 8 || 4 || 3 || - || -
|-
| 13th || 3 || 9 || 4 || 3 || 2 || -
|-
| 14th || 3 || 10 || 4 || 3 || 2 || -
|-
| 15th || 3 || 10 || 4 || 3 || 2 || -
|-
| 16th || 3 || 11 || 4 || 3 || 3 || -
|-
| 17th || 3 || 11 || 4 || 3 || 3 || -
|-
| 18th || 3 || 11 || 4 || 3 || 3 || -
|-
| 19th || 3 || 12 || 4 || 3 || 3 || 1
|-
| 20th || 3 || 13 || 4 || 3 || 3 || 1
|}
<br><br>
==== Arcane Spirit ====
''3rd Level Awakened Mystic Terror Feature''<br>
Your Dragon Spirit helps shape your Spellcasting. You learn one Cantrip and one 1st Level Spell of your choice that deal the same Damage Type as your Dragon Spirit. These Spells are Awakened Mystic Terror Spells for you, do not count against your Spells Known, and can be from any School of Magic or class's Spell List.
<br><br>
==== Mystical Ravaging ====
''7th Level Awakened Mystic Terror Feature''<br>
When you hit a creature with a Spell Attack for the first time in a turn, it gains Vulnerability to the Damage Type of your Dragon Spirit until the end of your next turn. If that creature is Resistant to the Damage Type, it loses its Resistance instead, and if Immune to the Damage Type, it loses the Immunity and gains Resistance instead. A creature that has been affected by this feature is unaffected by this feature fr 24 hours.
<br><br>
==== In the Element ====
''11th Level Awakened Mystic Terror Feature''<br>
When you cast a Spell of 1st Level or higher that deals the Damage Type of your Dragon Spirit, you can use your Bonus Action to cast a Cantrip that has a Casting time of 1 Action or Less that deals the same Damage Type.
<br><br>
==== Arcane Force ====
''15th Level Awakened Mystic Terror Feature''<br>
When you cast a Spell that forces a creature to make a Saving Throw, you can choose one creature affected by the Spell. That creature automatically fails the Saving Throw. Once you use this feature, you can't do so again until you finish a Long Rest.
<br><br><br>
== Reverent Breath ==
Those that hone the skills to use their breath weapon find that with practice, it can be altered in many ways. Dracolytes of the reverent breath have mastered the art of exhalation to annihilate their foes.
<br><br>
==== Continuous Exhalation ====
''3rd Level Awakened Reverent Breath
When you take this archetype at 3rd level you your control over your breath weapon allows you to exhale more often. Your breath weapon now recharges on a short rest.