Warlock: Difference between revisions

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*'''Strange Brew (Pact of the Chalice Pact Boon).''' At the end of a Long Rest, you can create one of the following substances in your Pact Chalice: a Potion of Healing, a vial of Alchemist's Fire, a vial of Acid, or a vial of Holy Water. The liquid retains its potency until the end of your next Long Rest, at which point it becomes inert and unusable.
*'''Strange Brew (Pact of the Chalice Pact Boon).''' At the end of a Long Rest, you can create one of the following substances in your Pact Chalice: a Potion of Healing, a vial of Alchemist's Fire, a vial of Acid, or a vial of Holy Water. The liquid retains its potency until the end of your next Long Rest, at which point it becomes inert and unusable.
*'''Piercing Gaze (Pact of the Eye Pact Boon).''' Natural phenomena, such as Dim Light, fog, or rain, do not impose Disadvantage on Wisdom (Perception) Checks for you, and you have Advantage on any Wisdom (Perception) Checks you make that rely on your sense of sight.
*'''Piercing Gaze (Pact of the Eye Pact Boon).''' Natural phenomena, such as Dim Light, fog, or rain, do not impose Disadvantage on Wisdom (Perception) Checks for you, and you have Advantage on any Wisdom (Perception) Checks you make that rely on your sense of sight.
*'''Eldritch Claws (Pact of the Flesh Pact Boon).''' As a Bonus Action, you can morph one or both of your hands into strange and savage claws reminiscent of your patron's physical form. These Claws are Simple Weapons that you are Proficient with, and deals 1d6 Slashing Damage on hit. If you have two free hands, it deals 1d8 Slashing Damage on a hit instead.  
*'''Eldritch Claws (Pact of the Flesh Pact Boon).''' As a Bonus Action, you can morph one or both of your hands into strange and savage, Eldritch Claws reminiscent of your patron's physical form. These Eldritch Claws are Simple Weapons that you are Proficient with, and deals 1d6 Slashing Damage on hit. If you have two free hands, they deal 1d8 Slashing Damage on a hit instead.  
*'''Knowledge of Antiquity (Pact of the Hourglass Pact Boon).''' When you make an Intelligence (History) Check related to an event, in the place where that event took place, you see echos of the past and treat a roll of 7 or lower on the d20 as an 8.
*'''Knowledge of Antiquity (Pact of the Hourglass Pact Boon).''' When you make an Intelligence (History) Check related to an event, in the place where that event took place, you see echos of the past and treat a roll of 7 or lower on the d20 as an 8.
*'''Protective Cowl (Pact of the Shroud Pact Boon).''' As a Reaction, when you take Damage while you are wearing your Pact Shroud, you can have your Pact Shroud to absorb some of the Damage. You gain Resistance to the Damage from that Attack, but your Pact Shroud disappears, and you must finish a Long Rest before you can summon it again.
*'''Protective Cowl (Pact of the Shroud Pact Boon).''' As a Reaction, when you take Damage while you are wearing your Pact Shroud, you can have your Pact Shroud to absorb some of the Damage. You gain Resistance to the Damage from that Attack, but your Pact Shroud disappears, and you must finish a Long Rest before you can summon it again.
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*'''Mire the Mind (5th Level).''' You can cast the Slow Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
*'''Mire the Mind (5th Level).''' You can cast the Slow Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
*'''One with Shadows (5th Level).''' When you are in an area of Dim Light or Darkness, you can use your Action to become Invisible until you move or take an Action, Bonus Action, or Reaction.
*'''One with Shadows (5th Level).''' When you are in an area of Dim Light or Darkness, you can use your Action to become Invisible until you move or take an Action, Bonus Action, or Reaction.
*'''Sign of Ill Omen (5th Level).''' You can cast Bestow Curse once using a warlock spell slot. You can’t do so again until you finish a long rest.
*'''Sign of Ill Omen (5th Level).''' You can cast the Bestow Curse Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
 
*'''Tomb of Freezing Ice (5th level).''' As a Reaction when you take Damage, you can entomb yourself in ice, which melts away at the end of your next turn. Before you take the triggering Damage, you gain a number of Temporary Hit Points equal to 10 times your Warlock Level. Immediately after you take the Damage, you gain Vulnerability to Fire Damage, your Speed is reduced to 0, and you are Incapacitated. These effects, including any remaining Temporary Hit Points, all end when the ice melts at the end of your next turn. You can use this Reaction a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
'''Tomb of Levistus (5th level).''' As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts. You can use this invocation a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
*'''Undying Servitude (5th Level).''' You can cast the Animate Dead Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
 
*'''Witch Sight (5th Level).''' You can see the true form of any shapechanger or creature concealed by Illusion or Transmutation magic while the creature is within 30ft of you and within your line of sight.
'''Witch Sight (5th level).''' You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.
*'''Thirsting Claws (5th Level, Eldritch Claws Eldritch Invocation).''' When you take the Attack Action and make all Attacks with your Eldritch Claws, you can make one additional Attack with your Eldritch Claws as part of that Action. Your Eldritch Claws also count as magical for the purpose of overcoming Immunity and resistant to non-magical Damage.
 
*'''Eldritch Smite (5th Level, Pact of the Blade Pact Boon).''' When you hit a creature with your Pact Weapon, you can expend a Warlock Spell Slot to deal an additional 1d8 Force Damage to the target, plus an additional 1d8 Force Damage per Slot Level, you can also knock the target Prone if it is Huge or smaller.
'''Undying Servitude (5th-level warlock).''' You can cast Animate Dead without using a spell slot. Once you do so, you can’t cast it in this way again until you finish a long rest.
*'''Thirsting Blade (5th Level, Pact of the Blade Pact Boon).''' When you take the Attack Action and make all Attacks with your Pact Blade, you can make one additional Attack with your Pact Blade as part of that Action
 
*'''Potent Poultices (5th Level, Pact of the Chalice Pact Boon).''' As an Action, you can cast the Lesser Restoration Spell without expending a Spell Slot. You can cast the Lesser Restoration Spell in this way a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
'''Thirsting Claws (5th-level, Eldritch Claws Invocation).''' You can attack with your claws twice, instead of once, each time you take the Attack action on your turn. Your claw attacks also count as magical for the sake of overcoming resistance and immunity to non-magical damage.
*'''Grasping Tentacles (5th Level, Pact of the Flesh Pact Boon).''' When you take the Attack Action on your turn, you can use your Bonus Action to make a Grapple Attack against a creature as long as you have a free hand. When you make a Grapple Attack, you can make a Charisma (Athletics) Check to do so instead of making a Strength (Athletics) Check.
 
*'''Notes of Power (5th Level, Pact of the Strings Pact Boon).''' When you use your Pact Instrument to cast a Spell, roll a d8, the Spell deals additional Damage equal tot he number rolled. If the Spell targets multiple creatures, one creature of your choice takes the Bonus Damage.
'''Eldritch Smite (5th level, Pact of the Blade feature).''' Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
*'''Far Scribe. (5th Level, Pact of the Tome Pact Boon).''' A new page appears in your Book of Shadows. With your permission, a creature can use its Action to write its name on that page, which can contain a number of names equal to your Proficiency Bonus.
 
:You can cast the Sending Spell, targeting a creature whose name is on the page, without expending a Spell Slot or Material Components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute. As an Action, you can magically erase a name on the page by touching it.
'''Thirsting Blade (5th level, Pact of the Blade feature).''' You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
*'''Maddening Hex (5th Level, Hex Spell or a Warlock feature that curses).''' As a Bonus Action, you cause a psychic disturbance around the target cursed by your Hex Spell or by a Warlock feature of yours, such as the Hexblade’s Curse feature or the Sign of Ill Omen Eldritch Invocation. When you do so, you deal Psychic Damage to the cursed target and each creature of your choice that you can see within 5ft of it. The Psychic Damage equals your Charisma Modifier. To use this Eldritch Invocation, you must be able to see the cursed target, and it must be within 30ft of you.
 
*'''Bewitching Whispers (7th Level).''' You can cast the Compulsion Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
'''Potent Poultices (5th-level, Pact of the Chalice feature).''' As an action on your turn, you can cast the lesser restoration. spell without expending a spell slot. Once you cast lesser restoration in this way, you must finish a short or long rest before you can do so again.
*'''Dreadful Word (7th Level).''' You can cast the Confusion Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
 
*'''Ghostly Gaze (7th Level).''' As an Action, you gain the ability to see through solid objects out to a Range of 30ft, and gain Darkvision out to a Range of 30ft. This special sight lasts for 1 minute or until your Concentration on the effect end. During that time, you perceive objects as ghostly, transparent images. You can use this Eldritch Invocation a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
'''Grasping Tentacles (5th-level, Pact of the Flesh feature).''' When you take the Attack action on your turn, you can use your bonus action to attempt to grapple a creature as long as you have a free hand Make a Charisma (Athletics) check targeting a creature within 5 feet. You can use a Charisma (Athletics) check to maintain this grapple as well
*'''Sculptor of Flesh (7th level).''' You can cast the Polymorph Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
 
*'''Trickster's Escape (7th level).''' You can cast the Freedom of Movement Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest. When you cast the Spell in this way, you can only target yourself.
'''Notes of Power (5th-level, Pact of the Strings feature).''' When you use your pact instrument to cast a spell, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. If the spell affects multiple creatures, one creature of your choice takes the bonus damage.
*'''Cloak of Twilight (7th Level, Pact of the Shroud Pact Boon).''' You can cast the Greater Invisibility Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
 
*'''Protection of the Talisman (7th Level, Pact of the Talisman Pact Boon).''' When the wearer of your Pact Talisman fails a Saving Throw, they can add a d4 to the roll. This benefit can be used a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
'''Far Scribe. (5th-level warlock, Pact of the Tome feature).''' A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
*'''Relentless Hex (7th Level, Hex Spell or a Warlock feature that curses).''' Your curse creates a temporary bond between you and your target. As a Bonus Action, you can magically teleport up to 30ft to an unoccupied space you can see within 5ft of the target cursed by your Hex Spell or by a warlock feature of yours, such as the Hexblade’s Curse feature or Sign of Ill Omen Eldritch Invocation. To teleport in this way, you must be able to see the cursed target.
You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute. As an action, you can magically erase a name on the page by touching it.
*'''Ascendant Step (9th Level).''' You can cast the Levitate Spell at will, without expending a Spell Slot or Material Components. When cast in this way, you can only target yourself with the Spell.
 
*'''Minions of Chaos (9th Level).''' You can cast the Conjure Elemental Spell once as a Warlock Spell. Once you do so, you can’t do so again until you finish a Long Rest.
'''Maddening Hex (5th level, Hex spell or a warlock feature that curses).''' As a bonus action, you cause a psychic disturbance around the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.
*'''Otherworldly Leap (9th Level).''' You can cast the Jump Spell at will, without expending a Spell Slot or Material Components.
 
*'''Whispers of the Grave (9th Level).''' You can cast the Speak With Dead Spell at will, without expending a Spell Slot or Material Components.
'''Bewitching Whispers (7th level).''' You can cast Compulsion once using a warlock spell slot. You can’t do so again until you finish a long rest.
*'''Cup of Protection (9th Level, Pact of the Chalice Pact Boon).''' As an Action, for the next minute, if a creature of your choice can drink from your Pact Chalice, gaining the effects of the Death Ward Spell. Once used, you must finish a Long Rest to use this feature again.
 
*'''Cursed Flesh (9th Level, Pact of the Flesh Pact Boon).''' As a Bonus Action, you gain yourself Temporary Hit points equal to your Charisma Modifier.
'''Dreadful Word (7th level).''' You can cast Confusion once using a warlock spell slot. You can’t do so again until you finish a long rest.
*'''Gift of the Protectors (9th Level, Pact of the Tome Pact Boon).''' A new page appears in your Book of Shadows. With your permission, a creature can use its Action to write its name on that page, which can contain a number of names equal to your Proficiency Bonus.
 
When any creature whose name is on the page is reduced to 0 Hit Points, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest. As an Action, you can magically erase a name on the page by touching it.
'''Ghostly Gaze (7th level).''' As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images. You can use this invocation a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a long rest.
*'''Lifedrinker (12th Level, Pact of the Blade Pact Boon).''' When you hit a creature with your Pact Weapon, the creature takes extra Necrotic Damage equal to your Charisma Modifier.
 
*'''Bond of the Talisman (12th Level, Pact of the Talisman Pact Boon).''' While someone else is wearing your Pact Talisman, you can use your Action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your Talisman can do the same thing, using their Action to teleport to you. The teleportation can be used by either creature a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
'''Sculptor of Flesh (7th level).''' You can cast Polymorph once using a warlock spell slot. You can’t do so again until you finish a long rest.
*'''Master of Myriad Forms (15th Level).''' You can cast the Alter Self Spell at will, without expending a Spell Slot.
 
*'''Shroud of Shadow (15th Level).''' You can cast the Invisibility Sell at will, without expending a Spell Slot.
'''Trickster's Escape (7th level).''' You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
*'''Visions of Distant Realms (15th Level).''' You can cast the Arcane Eye Spell at will, without expending a Spell Slot.
 
*'''Chains of One-Eyed Flame (15th Level, Pact of the Chain Pact Boon).''' You can cast the Hold Monster Spell at will, without expending a Spell Slot or Material Components. When you cast the Spell in this way, you can only target a Highlings or Elemental. After the Spell ends on a creature, you can't target that creature again in this way.
'''Cloak of Twilight (7th-level, Pact of the Shroud feature).''' You can cast the greater invisibility spell once using a warlock spell slot. You can't do so again until you finish a long rest.
*'''Alchemical Restoration (15th Level, Pact of the Chalice Pact Boon).''' As an Action on your turn, you can cast the Reincarnate Spell without expending a Spell Slot or Material Components. Once you cast Reincarnate in this way, you must finish 1d4 Long
 
Rests before you can cast the Spell in this way again.
'''Protection of the Talisman (7th-level warlock, Pact of the Talisman feature).''' When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
*'''Eldritch Flight (15th Level, Pact of the Flesh Pact Boon).''' As a Bonus Action, you can manifest (or dismiss) wings reminiscent of your patron's physical form, granting you a Flying Speed equal to your Walking Speed.
 
*'''Temporal Rewind. (15th Level, Pact of the Hourglass Pact Boon).''' As a Reaction at the end of your turn, you can undo everything that happened that turn. You return to the space where you began that turn, regain all resources you expended that turn, and remove all Damage or healing done that turn. You then immediately repeat your turn, with foreknowledge of what will occur, however, you do not regain your Reaction.
'''Relentless Hex (7th level, hex spell or a warlock feature that curses).''' Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your hex spell or by a warlock feature of yours, such as Hexblade’s Curse or Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
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'''Ascendant Step (9th level).''' You can cast Levitate on yourself at will, without expending a spell slot or material components.
 
'''Minions of Chaos (9th level).''' You can cast conjure elemental once using a warlock spell slot. You can’t do so again until you finish a long rest.
 
'''Otherworldly Leap (9th level).''' You can cast jump on yourself at will, without expending a spell slot or material components.
 
'''Whispers of the Grave (9th level).''' You can cast speak with dead at will, without expending a spell slot.
 
'''Cup of Protection (9th-level, Pact of the Chalice feature).''' As an action, a creature of your choice can drink from your pact chalice, gaining the effects of the death ward spell. Once used, you must finish a long rest to use this feature again.
 
'''Cursed Flesh (9th-level, Pact of the Flesh feature).''' As a bonus action, you can grant yourself temporary hit points equal to your Charisma modifier (minimum of 1)
 
'''Gift of the Protectors (9th-level warlock, Pact of the Tome feature).''' A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.
When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest. As an action, you can magically erase a name on the page by touching it.
 
'''Lifedrinker (12th level, Pact of the Blade feature).''' When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
 
'''Bond of the Talisman (12th-level warlock, Pact of the Talisman feature).''' While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
 
'''Master of Myriad Forms (15th level).''' You can cast Alter Self at will, without expending a spell slot.
 
'''Shroud of Shadow (15th level).''' You can cast Invisibility at will, without expending a spell slot.
 
'''Visions of Distant Realms (15th level).''' You can cast Arcane Eye at will, without expending a spell slot.
 
'''Chains of One-Eyed Flame (15th level, Pact of the Chain feature).''' You can cast Hold Monster at will — targeting a highling or elemental — without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
 
'''Alchemical Restoration (15th-level, Pact of the Chalice feature).''' As an action on your turn, you can cast the reincarnate spell without expending a spell slot or material components. Once you cast reincarnate in this way, you must finish 1d4 long
rests before you can cast the spell in this way again.
 
Eldritch Flight (15th-level, Pact of the Flesh feature). As a bonus action, you can manifest (or dismiss) wings reminiscent of your patron's physical form, granting you a flying speed equal to your movement speed.
 
'''Temporal Rewind. (15th-level, Pact of the Hourglass feature).''' As a reaction, when you finish your turn, you can undo everything that happened on your turn. You return to the space where you began that turn, and you regain all resources you expended that turn. You then immediately repeat your turn, with foreknowledge of what will occur.


=== The Archfey ===
=== The Archfey ===