Cleric: Difference between revisions

3,783 bytes removed ,  01:19, 30 November 2022
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==== Arcane Strikes ====
==== Divine Strikes ====
''8th Level Arcana Domain Feature''<br>
''8th Level Arcana Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Arcane Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Draconic Strikes ====
==== Divine Strikes ====
''8th Level Dragon Domain Feature''<br>
''8th Level Dragon Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Damage of the Type you chose in your Draconic Gift feature. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Draconic Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Damage of the Type you chose in your Draconic Gift feature. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Create or Destroy Water, Goodberry, Purify Food and Drink
| 1st || Create or Destroy Water, Purify Food and Drink
|-
|-
| 3rd || Heat Metal, Protection From Poison
| 3rd || Heat Metal, Protection From Poison
|-
|-
| 5th || Bolstering Brew, Create Food and Water, Stinking Cloud
| 5th || Create Food and Water, Stinking Cloud
|-
|-
| 7th || Blight, Fabricate, Stinking Cloud
| 7th || Blight, Stinking Cloud
|-
|-
| 9th || Cloudkill, Contagion
| 9th || Cloudkill, Contagion
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==== Feasting Strikes ====
==== Divine Strikes ====
''8th Level Feast Domain Feature''<br>
''8th Level Feast Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Acid or Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Feasting Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Acid or Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Divine Favor, Identify, Searing Smite, Shield of Faith
| 1st || Identify, Searing Smite
|-
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| 3rd || Ashen Memory, Gale Weapon, Heat Metal, Magic Weapons, Spiritual Weapon
| 3rd || Heat Metal, Magic Weapons
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|-
| 5th || Magnificent Tower, Elemental Weapon, Protection From Energy, Tiny Hut, Tiny Servant
| 5th || Elemental Weapon, Protection From Energy
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|-
| 7th || Fabricate, Wall of Fire
| 7th || Fabricate, Wall of Fire
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| 9th || Animate Objects, Creation, Holy Weapon, Legend Lore
| 9th || Animate Objects, Creation
|}
|}
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==== Forging Strikes ====
==== Divine Strikes ====
''8th Level Forge Domain Feature''<br>
''8th Level Forge Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Fire Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Forging Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Fire Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Bane, Detect Poison, Hex, Inflict Wounds, False Life, Protection From Evil And Good, Ray Of Sickness
| 1st || Bane, False Life
|-
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| 3rd || Gentle Repose, Blood Biography, Ray of Enfeeblement
| 3rd || Gentle Repose, Ray of Enfeeblement
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| 5th || Bloatbomb, Feign Death, Petrify Limb, Revivify, Vampiric Touch
| 5th || Feign Death, Vampiric Touch
|-
|-
| 7th || Blight, Death Ward, Heat Wave
| 7th || Blight, Death Ward
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| 9th || Antilife Shell, Cloudkill, Contagion, Enervation, Insect Plague, Reincarnate, Raise Dead
| 9th || Antilife Shell, Raise Dead
|}
|}
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==== Graveborne Strikes ====
==== Divine Strikes ====
''8th Level Grave Domain Feature''<br>
''8th Level Grave Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Necrotic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Graveborne Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Necrotic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Comprehend Languages, Command, Detect Evil And Good, Detect Magic, Detect Poison, Find Familiar, Identify
| 1st || Command, Identify
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| 3rd || Arcanist's Magic Aura, Ashen Memory, Augury, Blood Biography, Detect Thoughts, Flock of Familiars, Locate Animals Or Plants, Locate Objects, See Invisibility, Unspoken Name, Suggestion, Zone of Truth
| 3rd || Augury, Suggestion
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| 5th || Anticipate Thoughts, Clairvoyance, Glassee, Nondetection, Speak With Dead, Speak With Plants, Tongues
| 5th || Clairvoyance, Nondetection
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|-
| 7th || Arcane Eye, Confusion, Divination, Locate Creature
| 7th || Confusion, Divination
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|-
| 9th || Commune, Legend Lore, Scrying
| 9th || Legend Lore, Scrying
|}
|}
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==== Intelligent Strikes ====
==== Divine Strikes ====
''8th Level Knowledge Domain Feature''<br>
''8th Level Knowledge Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Intelligent Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Bless, Cure Wounds, Healing Word, Heroism
| 1st || Bless, Cure Wounds
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|-
| 3rd || Aid, Healing Spirit, Lesser Restoration, Prayer of Healing, Spiritual Weapon
| 3rd || Lesser Restoration, Spiritual Weapon
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|-
| 5th || Aura of Vitality, Beacon of Hope, Healing Wave, Life Transference, Mass Healing Word, Revivify, Vampiric Touch
| 5th || Beacon of Hope, Revivify
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|-
| 7th || Aura of Life, Death Ward, Greater Renewal, Guardian of Faith, Life Spring
| 7th || Death Ward, Guardian of Faith
|-
|-
| 9th || Greater Restoration, Mass Cure Wounds, Raise Dead, Rejuvenate, Reincarnate
| 9th || Mass Cure Wounds, Raise Dead
|}
|}
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==== Lifewrought Strikes ====
==== Divine Strikes ====
''8th Level Life Domain Feature''<br>
''8th Level Life Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Lifewrought Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Color Spray, Burning Hands, Faerie Fire, Flash, Guiding Bolt, Searing Smite
| 1st || Burning Hands, Faerie Fire
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|-
| 3rd || Continual Flame, Flaming Sphere, Moonbeam, Pyrotechnics Scorching Ray
| 3rd || Flaming Sphere, Scorching Ray
|-
|-
| 5th || Blinding Smite, Daylight, Discovery Torch Fireball
| 5th || Daylight, Fireball
|-
|-
| 7th || Fire Shield Guardian of Faith, Heat Wave, Holy Glare, Sickening Radiance, Wall of Fire
| 7th || Guardian of Faith, Wall of Fire
|-
|-
| 9th || Dawn, Flame Strike, Immolation, Scrying, Shining Armor, Sun Flower, Wall of Light
| 9th || Immolation, Wall of Light
|}
|}
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==== Blinding Strikes ====
==== Divine Strikes ====
''8th Level Light Domain Feature''<br>
''8th Level Light Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Blinding Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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| 1st || Absorb Elements, Animal Friend, Beast Bond, Entangle, Find Familiar, Snare, Speak With Animals
| 1st || Absorb Elements, Animal Friend, Beast Bond, Entangle, Find Familiar, Snare, Speak With Animals
|-
|-
| 3rd || Animal Messenger, Barkskin, Beanstalk, Beast Sense, Find Steed, Iron Spine, Locate Animals Or Plants, Spider Climb, Spike Growth, Web, Wither And Bloom
| 3rd || Barkskin, Spike Growth
|-
|-
| 5th || Meld Into Stone, Plant Growth, Wind Wall
| 5th || Plant Growth, Wind Wall
|-
|-
| 7th || Blight, Dominate Beast, Faithful Hound, Grasping Vine, Guardian of Nature, Nature's Balance, Stockade Sprouts, Stone Shape
| 7th || Dominate Beast, Grasping Vine
|-
|-
| 9th || Awaken, Commune With Nature, Contagion, Insect Plague, Tree Stride, Wrath of Nature
| 9th || Insect Plague, Tree Stride
|}
|}
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==== Natural Strikes ====
==== Divine Strikes ====
''8th Level Nature Domain Feature''<br>
''8th Level Nature Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Natural Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Alarm, Bane, Charm Person, Command, Compelled Duel, Heroism, Sanctuary, Shield
| 1st || Command, Heroism
|-
|-
| 3rd || Crown of Madness, Hold Person, Silence, Suggestion, Zone of Truth
| 3rd || Hold Person, Zone of Truth
|-
|-
| 5th || Battlemind Link, Magnificent Tower, Mass Healing Word, Slow, Tiny Hut
| 5th || Mass Healing Word, Slow
|-
|-
| 7th || Charm Monster, Compulsion, Locate Creature
| 7th || Compulsion, Locate Creature
|-
|-
| 9th || Commune, Dominate Person, Hallow, Hold Monster
| 9th || Dominate Person, Hold Monster
|}
|}
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==== Ordered Strikes ====
==== Divine Strikes ====
''8th Level Order Domain Feature''<br>
''8th Level Order Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Ordered Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Find Familiar, Halo of Glory, Heroism, Protection From Evil And Good, Sanctuary
| 1st || Heroism, Sanctuary
|-
|-
| 3rd || Aid, Bestow Proficiency, Calm Emotions, Enhance Ability, Enlarge/Reduce, Rope Trick, Warding Bond
| 3rd || Calm Emotions, Warding Bond
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|-
| 5th || Battlemind Link, Beacon of Hope, Haste, Life Transference, Motivational Speech, Sending, Tactical Acumen, Tiny Hut
| 5th || Beacon of Hope, Sending
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|-
| 7th || Aura of Purity, Private Sanctum, Resilient Sphere, Speedy Courier
| 7th || Aura of Purity, Resilient Sphere
|-
|-
| 9th || Greater Restoration, Hallow, Skill Empowerment, Telepathic Bond
| 9th || Greater Restoration, Telepathic Bond
|}
|}
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==== Peaceful Strikes ====
==== Divine Strikes ====
''8th Level Peace Domain Feature''<br>
''8th Level Peace Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Peaceful Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Absorb Elements, Fog Cloud, Sudden Spark, Thunderous Smite, Thunderwave, Witch Bolt
| 1st || Fog Cloud, Thunderwave
|-
|-
| 3rd || Gale Weapons, Gust of Wind, Jolt of Pain, Shatter, Skywrite, Warding Wind
| 3rd || Shatter, Warding Wind
|-
|-
| 5th || Call Lightning, Fly, Lightning Bolt, Sleet Storm, Thunderstep
| 5th || Call Lightning, Sleet Storm
|-
|-
| 7th || Control Water, Cyclone, Ice Storm, Storm Sphere, Wind Funnel
| 7th || Control Water, Ice Storm
|-
|-
| 9th || Blazing Thunderbolt Strike, Destructive Wave, Fingers of Lightning, Freedom of the Winds, Insect Plague, Sonic Boom
| 9th || Blazing Thunderbolt Strike, Destructive Wave
|}
|}
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==== Tempest Strikes ====
==== Divine Strikes ====
''8th Level Tempest Domain Feature''<br>
''8th Level Tempest Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Lightning or Thunder Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Tempest Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Lightning or Thunder Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Entangle, Gift of Alacrity, Goodberry, Jump, Longstrider
| 1st || Entangle, Longstrider
|-
|-
| 3rd || Aid, Kinetic Jaunt, Locate Animals or Plants, Pass Without Trace, Rope Trick, Spider Climb
| 3rd || Locate Animals or Plants, Pass Without Trace
|-
|-
| 5th || Allegro, Ashen Path, Draconic Stride, Fly, Haste, Quakewalk, Tiny Hut, Water Walk
| 5th || Haste, Tiny Hut
|-
|-
| 7th || Dimension Door, Freedom of Movement, Locate Creature
| 7th || Dimension Door, Locate Creature
|-
|-
| 9th || Commune With Nature, Teleportation Circle, Pass Wall
| 9th || Commune With Nature, Passwall
|}
|}
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==== Traveling Strikes ====
==== Divine Strikes ====
''8th Level Travel Domain Feature''<br>
''8th Level Travel Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Traveling Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Cold, Fire, or Lightning Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Bane, Cause Fear, Charm Person, Cloak Of Secrets, Darting Duplicate, Disguise Self, Dissonant Whispers, Distort Value, Faerie Fire, Fog Cloud, Glowing Coin, Hex, Hideous Laughter, illusory Script, Silent Image, Silvery Barbs
| 1st || Charm Person, Disguise Self
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|-
| 3rd || Alter Self, Blur, Crown Of Madness, Enthrall, Gift of Gab, Invisibility, Magic Mischief, Mirror Image, Pass Without Trace, Phantasmal Force, Rope Trick
| 3rd || Mirror Image, Pass Without Trace
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|-
| 5th || Alone, Bestow Curse, Blink, Body Double, Dispel Magic, Dream Reality, Enemies Abound, Hypnotic Pattern, Impossible Angles, Instant Audience, Major Image, Nondetection
| 5th || Blink, Enemies Abound
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|-
| 7th || Aversion, Charlatan's Miraculum, Confusion, Dimension Door, Greater Invisibility, Hallucinatory Terrain, Lost Legacy, Polymorph
| 7th || Dimension Door, Polymorph
|-
|-
| 9th || Aura of the Unremarkable, Claim Identity, Dream, Dominate Person, Mislead, Modify Memory, Seeming, Taboo
| 9th || Dominate Person, Modify Memory
|}
|}
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==== Trickster Strikes ====
==== Divine Strikes ====
''8th Level Trickery Domain Feature''<br>
''8th Level Trickery Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Trickster Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Poison Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Dissonant Whispers, Faerie Fire, Fog Cloud Sleep
| 1st || Faerie Fire, Sleep
|-
|-
| 3rd || Darkness, Darkvision, Flock of Familiars, Moonbeam, Shadow Blade, See Invisibility, Starbough's Night Sky
| 3rd || Moonbeam, See Invisibility
|-
|-
| 5th || Aura of Vitality, Barrow Haze, Call The Void, Discovery Torch, Dream Reality, Tiny Hut
| 5th || Aura of Vitality, Tiny Hut
|-
|-
| 7th || Aura of Life, Greater Invisibility, Shadow of Moil
| 7th || Aura of Life, Greater Invisibility
|-
|-
| 9th || Circle of Power, Mislead
| 9th || Circle of Power, Mislead
Line 1,053: Line 1,053:
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==== Steps of Night ====
==== Channel Divinity: Steps of Night ====
''6th Level Twilight Domain Feature''<br>
''6th Level Twilight Domain Channel Divinity Option''<br>
You can draw on the mystical power of night to rise into the air. As a Bonus Action when you are in Dim Light or darkness, you can magically give yourself a Flying Speed equal to your Walking Speed for 1 minute. You can use this Bonus Action a number of times equal to your Proficiency bonus, regaining expended uses when you finish a Long Rest.
You can draw on the mystical power of night to rise into the air. As a Bonus Action when you are in Dim Light or Darkness, you can magically give yourself a Flying Speed equal to your Walking Speed for 1 minute.
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==== Twilit Strikes ====
==== Divine Strikes ====
''8th Level Twilight Domain Feature''<br>
''8th Level Twilight Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Twilit Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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Line 1,082: Line 1,082:
! Cleric Level !! Spells
! Cleric Level !! Spells
|-
|-
| 1st || Arcane Ammunition, Bane, Bless, Blade Ward, Burning Hands, Divine Favor, Gift of Alacrity, Guiding Bolt, Halo Of Glory, Hellish Rebuke, Heroism, Hex, Inflict Wounds, Mage Armor, Magic Missile, Shield, Shield of Faith, Sudden Spark
| 1st || Divine Favor, Halo of Glory
|-
|-
| 3rd || Aid, Barkskin, Flame Blade, Gale Weapons, Heat Metal, Magic Weapon, Shadow Blade, Spiritual Weapon
| 3rd || Magic Weapon, Spiritual Weapon
|-
|-
| 5th || Barrow Haze, Battle Trance, Battlemind Link, Counterspell, Crusader's Mantle, Dispel Magic, Elemental Weapon, Spirit Guardians, Tactical Acumen
| 5th || Crusader's Mantle, Spirit Guardians
|-
|-
| 7th || Freedom of Movement, Hallucinatory Terrain, Stoneskin, March of Blades
| 7th || Freedom of Movement, March of Blades
|-
|-
| 9th || Flamestrike, Hold Monster
| 9th || Flamestrike, Hold Monster
Line 1,115: Line 1,115:
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==== Warring Strikes ====
==== Divine Strikes ====
''8th Level War Domain Feature''<br>
''8th Level War Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
*'''Warring Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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