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==== Oath Spells ==== | |||
'' | ''3rd Level The Oathless Feature''<br> | ||
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells. | |||
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''' | ==== Channel Divinity ==== | ||
'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an | ''3rd Level The Oathless Channel Divinity Options''<br> | ||
When you finish a Long Rest, choose two of the following Channel Divinity Options to have available until you finish your next Long Rest:<br> | |||
'''Power of Hate.''' When a Highling, Humanoid, or Undead within 30ft of you hits | *'''Coward's Escape.''' A a Bonus Action, you grasp your Holy Symbol, forcing a creature within 60ft of you that you can see to make a Wisdom Saving Throw. on a failed Save, the target cannot sense your presence in any way, ending early if you attack the creature or target it with a spell.<br> | ||
*'''Selfish Restoration.''' At the start of your turn you can invoke this Channel Divinity to end one of the following Conditions currently affecting you: Charmed, Frightened, Paralyzed, Poisoned, or Stunned. Alternatively, you can choose to immediately Regain Hit Points equal to your Paladin Level + your Charisma Modifier.<br> | |||
'''Retributive Purpose.''' When a creature deals | *'''Control Undead.''' As an Action, you target an Undead you can see within 30ft of you. That creature must make a Wisdom Saving Throw. On a failed Save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity Option again. An undead whose CR is equal to or greater than your Paladin Level is unaffected by this Channel Divinity Option.<br> | ||
*'''Dreadful Aspect.''' As an Action, you use your Channel Divinity to embody darkness and focus it into a magic burst of power. Choose any number of creatures within 30ft of you that can see you, those creatures must make a Wisdom Saving Throw, becoming Frightened of you for 1 minute on a failed Save. While Frightened in this way, a creature that is more than 30ft away from you can repeat the Save at the end of its turn, ending the effect on a successful Save.<br> | |||
*'''Erratic Protection.''' As an Action, you can use your Channel Divinity to embody the light remaining within you to protect those who might have been scorned by your previous oath. Choose a number of creatures equal to your Charisma Modifier. Each of the chosen creatures heal a number of Hit Points equal to a number of d8s equal to your Proficiency Bonus, and gain a +2 bonus to their AC for 1 minute.<br> | |||
'''Vengeance of the Righteous.''' As a Reaction when a creature you can see imposes a Saving Throw on a creature other than you, you can use your Channel Divinity to force the target must make a Charisma Saving Throw or be Stunned until the end of your next turn. | |||
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==== Power of the Oathless ==== | |||
''7th Level The Oathless Feature''<br> | |||
You have gained a specific power, that shifts as your goals, ideals, and actions shift, for without an Oath, your power is fluid like water. When you finish a Long Rest, choose one of the following features, you gain that feature until your next Long Rest: | |||
*'''Devious Counter.''' You have learned to disable foes who threaten you. When a creature misses you with an Attack, you can use your Reaction to force it to make a Dexterity Saving Throw. On a failed Save, that creature is knocked Prone and its Speed is reduced to 0 until the start of your next turn. | |||
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used. | |||
*'''Power of Hate.''' When a Highling, Humanoid, or Undead within 30ft of you hits a creature with an Attack, you can use your Reaction to give that Attack a bonus to Damage equal to your Proficiency Bonus + your Charisma Modifier. | |||
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used. | |||
*'''Retributive Purpose.''' When a creature deals Damage to another creature, you can use your Reaction to force it to make a Charisma Saving Throw, on a failed Save, that creature is Blinded, Deafened, and Slowed until the end of your next turn.<br> | |||
:When you reach 18th Level in this class, this feature no longer needs a Reaction to be used.<br> | |||
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==== Fluid Protection ==== | |||
''15th Level The Oathless Feature''<br> | |||
Your Oathless power shifts to protect you in different ways, and guard you from assault. When a creature with a different alignment than yours deals Damage to you, you can use your Reaction to gain Resistance to all Damage Types that Attack deals Damage until the start of your next turn. | |||
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==== Paragon of the Oathless ==== | |||
''15th Level The Oathless Feature''<br> | |||
*You become | You can use a Bonus Action to become the purest form of the ideals you stand for, gaining the following benefits for 1 minute: | ||
*You can take the Dash or Hide | *You become Invisible, emit Bright Light out to a Range of 30ft, or gain Truesight out to a Range of 30ft (your choice). | ||
*When a creature within 30ft of you makes a Saving Throw, you can grant it Advantage or Disadvantage (your choice) | *You can take the Dash or Hide Action as a Bonus Action, creatures that rely on sight have Disadvantage on Attack Rolls against creatures of your choice within 30ft of you, or all creatures of your choice within 30ft of you gain a +2 Bonus to AC (your choice). | ||
Once you use this feature, you | *When a creature within 30ft of you makes a Saving Throw, you can grant it Advantage or Disadvantage (your choice). | ||
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again. | |||
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