Paladin: Difference between revisions

289 bytes added ,  01:45, 29 November 2022
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==== Channel Divinity ====
==== Channel Divinity ====
''3rd Level Oath of AHH Channel Divinity Options''<br>
''3rd Level Oath of Vengeance Channel Divinity Options''<br>
You gain the following two Channel Divinity Options:
You gain the following two Channel Divinity Options:
*'''Abjure Enemy.''' As an Action, you present your Holy Symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60ft of you that you can see. That creature must make a Wisdom Saving Throw, unless it is Immune to being Frightened. Highlings and Undead have Disadvantage on this Saving Throw. On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed. On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
*'''Abjure Enemy.''' As an Action, you present your Holy Symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60ft of you that you can see. That creature must make a Wisdom Saving Throw, unless it is Immune to being Frightened. Highlings and Undead have Disadvantage on this Saving Throw. On a failed Save, the creature is Frightened of you for 1 minute or until it takes any Damage. While Frightened in this way, the creature’s speed is reduced to 0, and it can’t benefit from any bonus to its Speed. On a successful Save, the creature’s Speed is halved for 1 minute or until the creature takes any Damage.
*'''Vow of Enmity.''' As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
*'''Vow of Enmity.''' As a Bonus Action, you can utter a vow of enmity against a creature you can see within 10ft of you, using your Channel Divinity. You gain Advantage on Attack Rolls against that creature for 1 minute or until it drops to 0 Hit Points or falls Unconscious.
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'''Relentless Avenger.''' By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.
==== Relentless Avenger ====
''7th Level Oath of Vengeance Feature''<br>
Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an Opportunity Attack, you can move up to half your Speed immediately after the Attack and as part of the same Reaction. This movement doesn’t provoke Opportunity Attacks.<br>
When you reach 18th Level in this class, you can move up to your Speed as part of this Reaction instead of half your Speed.
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'''Soul of Vengeance.''' Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a creature under the effect of your Vow of Enmity makes an attack, you can use your reaction to make a melee weapon attack against that creature if it is within range.
==== Soul of Vengeance ====
''15th Level Oath of Vengeance Feature''<br>
The authority with which you speak your Vow of Enmity Channel Divinity Options gives you greater power over your foe. When a creature under the effect of your Vow of Enmity Channel Divinity Option makes an Attack, you can use your Reaction to make a Melee Weapon Attack against that creature if it is within Range.
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'''Avenging Angel.''' At 20th level, you can assume the form of an angelic avenger. Using your bonus action, you undergo a transformation. For 1 hour, you gain the following benefits:
==== Avenging Angel ====
*Wings sprout from your back and grant you a flying speed of 60 feet.
''20th Level Oath of Vengeance Feature''<br>
*You emanate an aura of menace in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.
You can assume the form of an angelic avenger. Using your Bonus Action, you undergo a transformation. For 1 hour, you gain the following benefits:
Once you use this bonus action, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
*Wings sprout from your back and grant you a Flying Speed of 60ft.
*You emanate an aura of menace in a 30ft Radius. The first time any enemy creature enters the aura or starts its turn there during combat, that creature must succeed on a Wisdom Saving Throw or become Frightened of you for 1 minute or until it takes any Damage. Attack Rolls against the frightened creature have Advantage.
Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again.
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