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== Oath of Light == | == Oath of Light == | ||
Paladins who take the Oath of Light strive to become a beacon of hope in a world filled with darkness. | Paladins who take the Oath of Light strive to become a beacon of hope in a world filled with darkness. Wielding the light as a source of divine power, they nurture their allies as they strike back against suffering and despair. Paladins of the Light follow these tenets: | ||
*'''Gather for Rest.''' Keep yourself healthy and surround yourself with those that care for each other's wellbeing. | |||
*'''Lead and Follow.''' Know when your guidance is needed, and listen to those who have something to teach you. | |||
*'''Nurture the Flame.''' Help others excel, so that they may carry your light with them into the world. | |||
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'' | ==== Oath Spells ==== | ||
''3rd Level Oath of Light Feature''<br> | |||
You gain Oath Spells at the Paladin Levels listed in the Oath Spells table. You Know these Spells, always have them Prepared, they count as Paladin Spells for you, and they don't count against your number of Prepared Spells. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Oath Spells | |+ Oath Spells | ||
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:'''Blinding Radiance.''' As an | ==== Channel Divinity ==== | ||
:When you first imbue an object with this light, you can choose a creature you can see within | ''3rd Level Oath of Light Channel Divinity Options''<br> | ||
You gain the following two Channel Divinity Options: | |||
*'''Blinding Radiance.''' As an Action, you can use your Channel Divinity to imbue an object you're holding with light. For the next 10 minutes, the object sheds Bright Light out to a Range of 30ft, and Dim Light an additional 30ft. The light can be colored as you like, and acts is daylight. Completely covering the object with something opaque blocks the Light, and you can end the effect as an Action. | |||
:When you first imbue an object with this light, you can choose a creature you can see within 30ft of you and force it to make a Constitution Saving Throw, being Blinded for 1 minute on a failed Save. A creature can repeat the Saving Throw as an Action on each of its turns, ending the effect on a success. | |||
*'''CHANNEL DIVINITY ''' | |||
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'' | ==== Carry The Light ==== | ||
''3rd Level Oath of Light Feature''<br> | |||
*You can take the Help | While holding a light source in one of your hands, such as a torch, lantern, or other object that is magically emitting light, you gain the following benefits: | ||
*You can use the light source as a | *You can take the Help Action as a Bonus Action. | ||
*You can use the light source as a Spellcasting Focus for your Paladin Spells. | |||
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'''Pure Blessings | === Aura Of Light ==== | ||
''7th Level Oath of Light Feature''<br> | |||
You begin shining gloriously to comfort and assist your friends. You emit Bright Light out to a Range of 10ft. Other creatures of your choice in that Bright Light | |||
=== Pure Blessings ==== | |||
''15th Level Oath of Light Feature''<br> | |||
Some improvement in power for you buff spells. | |||
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==== Radiance of the Sun ==== | |||
''20th Level Oath of Light Feature''<br> | |||
Creatures of your choice standing in an area of Bright Light emitted by an object that you are holding in your hand, by an object that you are wearing, or that you are emitting yourself. holding in a free hand or from one of your class features or spells are infused with radiance; they have advantage on all saving throws. | |||
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