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==== Channel Divinity ==== | ==== Channel Divinity ==== | ||
''3rd Level Oath of | ''3rd Level Oath of Inquisition Channel Divinity Options''<br> | ||
You gain the following two Channel Divinity Options: | You gain the following two Channel Divinity Options: | ||
*'''Divine Interrogation.''' As an | *'''Divine Interrogation.''' As an Action you can use your Channel Divinity to grasp your Holy Symbol and force a creature you can see within 10ft, to make a Charisma Saving Throw. On a failed Save, you learn the True Name of the creature and it has Disadvantage on the first Intelligence, Wisdom, or Charisma Saving Throw you force it to make within the next minute. | ||
'''Unexpected Inquisition.''' When you roll | *'''Unexpected Inquisition.''' When you roll Initiative at the start of combat, you can use your Channel Divinity to raise your Holy Symbols granted expedience to your allies. You and creatures of your choice within 15ft of you gain Advantage on that Initiative Roll | ||
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'' | ==== Aura of Inquisition ==== | ||
''7th Level Oath of Inquisition Feature''<br> | |||
You do not tolerate those who would stand in the way of your quest for truth. Creatures of your choice within 10ft of you have Disadvantage on Dexterity (Stealth) Checks and don't gain a benefit from being Invisible.<br> | |||
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==== Iron Will ==== | |||
''15th Level Oath of Inquisition Feature''<br> | |||
You have honed your mind to resist any effects that would restrict your agency or obscure the truth for you. You are Immune to the Charmed Condition and when you succeed on a Saving Throw that would attempt to Charm you, you can use your Reaction to move a number of feet equal to half your Walking Speed and make a Single Weapon Attack. | |||
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==== Grand Inquisitor ==== | |||
*You gain Truesight out to a | ''20th Level Oath of Inquisition Feature''<br> | ||
You can use your Action to become a divine embodiment of absolute Truth and Law. When you do so, you gain the benefits listed below for one minute: | |||
*You gain Truesight out to a Range of 120ft. | |||
*You know a lie, both verbal and non-verbal, when you see or hear it. | *You know a lie, both verbal and non-verbal, when you see or hear it. | ||
* | *All shapechangers within 30ft of you revert to their true form and illusions within 30ft of you are dispelled. | ||
*When you hit a creature with a different alignment than yours or that is not in its true form with an Attack, that creature reverts to its original form and takes an additional 2d8 Radiant Damage.<br> | |||
* | Once you use this feature, you can’t use it again until you finish a Long Rest, unless you expend a 5th Level Spell Slot to use it again. | ||
Once you use this feature, you | |||
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