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==== Divine Sense ==== | |||
You can use this feature a number of times equal to 1 + your Charisma | ''1st Level Paladin Feature''<br> | ||
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an Action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Aberration, Highling or Undead within 60ft of you that is not behind Total Cover. You know the Creature Type of any being whose presence you sense, but not its identity.<br> | |||
Within the same Radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow Spell.<br> | |||
You can use this feature a number of times equal to 1 + your Charisma Modifier, regaining expended uses when you finish a Long Rest. | |||
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==== Lay On Hands ==== | |||
As an | ''1st Level Paladin Feature''<br> | ||
Alternatively, you can expend 5 | Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin Level × 5.<br> | ||
This feature has no effect on | As an Action, you can touch a creature and draw power from the pool to restore any number of Hit Points to that creature, up to the maximum amount remaining in your pool.<br> | ||
Alternatively, you can expend 5 Hit Points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay On Hands, expending Hit Points separately for each one.<br> | |||
This feature has no effect on Undead and Constructs. | |||
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==== Fighting Style ==== | |||
''2nd Level Paladin Feature''<br> | |||
You adopt a particular style of fighting as your specialty. Choose one of the following options you do not already have: | |||
*'''Blessed Warrior''' You learn two Cantrips of your choice from the Cleric Spell List. They count as Paladin Spells for you, and Charisma is your Spellcasting ability for them. | *'''Blessed Warrior''' You learn two Cantrips of your choice from the Cleric Spell List. They count as Paladin Spells for you, and Charisma is your Spellcasting ability for them. | ||
*'''Blind Fighting.''' You have Blindsight out to 10ft. If you already have Blindsight it increases the range of your Blindsight by 10ft. | *'''Blind Fighting.''' You have Blindsight out to 10ft. If you already have Blindsight it increases the range of your Blindsight by 10ft. | ||
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*'''Unarmed Fighting.''' You become Proficient in Unarmed Strikes, and your Unarmed Strikes now deal 1d6 Damage. While you aren't wielding any Weapons or Shields, your Unarmed Strikes instead deal 1d8 Damage. At the start of each of your turns, you can deal 1d4 Bludgeoning Damage to one creature Grappled by you. | *'''Unarmed Fighting.''' You become Proficient in Unarmed Strikes, and your Unarmed Strikes now deal 1d6 Damage. While you aren't wielding any Weapons or Shields, your Unarmed Strikes instead deal 1d8 Damage. At the start of each of your turns, you can deal 1d4 Bludgeoning Damage to one creature Grappled by you. | ||
*'''Versatile Fighting.''' While wielding a Versatile Weapon with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action. | *'''Versatile Fighting.''' While wielding a Versatile Weapon with two hands, you gain a +2 bonus to your Damage Rolls, additionally, while wielding a Versatile Weapon with one hand, and nothing in your other hand, you gain a +2 bonus to your Attack Rolls. Additionally, you can take the Shove or Grapple Actions as a Bonus Action. | ||
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''' | ==== Spellcasting ==== | ||
''2nd Level Paladin Feature''<br> | |||
'''Spellcasting Ability.''' Charisma<br> | |||
'''Spell Save DC.''' 8 + your Charisma Modifier + your Proficiency Bonus<br> | |||
'''Spell Attack Bonus.''' Your Charisma Modifier + your Proficiency Bonus<br> | |||
'''Spellcasting Focus.''' A Holy Symbol<br> | |||
'''Spell Learning Method.''' Whenever you finish a Long Rest, you prepare a number of Spells equal to your half your Paladin Level + your Charisma Modifier from the Paladin Spell List. You can cast these Spells using your Spell Slots until the end of your next Long Rest. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Level and Spells Slots per | |+ Level and Spells Slots per Level | ||
|- | |- | ||
! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th | ! Level !! 1st !! 2nd !! 3rd !! 4th !! 5th | ||
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==== Divine Smite ==== | |||
''2nd Level Paladin Feature''<br> | |||
When you hit a creature with a Melee Weapon Attack, you can expend one Spell Slot to deal additional Radiant Damage to the target is equal to 2d8 + 1d8 per Spell Slot Level above 1st, to a maximum of 5d8. The Damage increases by 1d8 if the target is an Undead or Aberration, to a maximum of 6d8. | |||
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'' | ==== Divine Health ==== | ||
''3rd Level Paladin Feature''<br> | |||
The divine magic flowing through you makes you immune to disease. | |||
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''' | ==== Sacred Oath ==== | ||
''3rd, 7th, 15th, and 20th Level Paladin Feature''<br> | |||
You choose one of the following Divine Oaths to swear that binds you as a Paladin forever. you strive to emulate in your combat styles and techniques. | |||
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''' | ==== Channel Divinity ==== | ||
''3rd Level Paladin Feature''<br> | |||
You gain the ability to harness the power of the Three, you can use this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. When you use your Channel Divinity, you choose which effect to use out of the options from your Sacred Oath, additionally you gain Channel Divinity Options if you choose to Multiclass into Cleric. If a Channel Divinity Option requires the target to make a Saving Throw, the DC is equal to your Spell Save DC. | |||
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==== Ability Score Improvements ==== | |||
''4th, 8th, 12th, 16th, and 19th Level Paladin Feature''<br> | |||
Your skill and strength expands, choose one of the following: | |||
*Increase one Ability Score of your choice by 3. | |||
*Increase one Ability Score of your choice by 2 and one Ability Score of your choice by 1 | |||
*Increases three Ability Scores of your choice by 1. | |||
*Gain one [[Feats|Feat]] of your choice. | |||
No Ability Score increases or Feat gained from this feature can increase one of your Ability Scores beyond 20 unless stated otherwise. | |||
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==== Extra Attack ==== | |||
If you have multiple copies of this feature and achieve a certain level threshold, the number of | ''5th, Level Paladin Feature''<br> | ||
You can perform an additional Attack as part of the Attack Action.<br> | |||
If you have multiple copies of this feature and achieve a certain level threshold, the number of Attacks you can perform increases. At 5th Level if you have one copy of the feature, you can perform one extra Attack, at 11th Level if you have two copies of the feature you can perform two extra Attacks, and at 20th Level if you have three copies of the feature you can perform three extra Attacks. | |||
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==== Aura of Protection ==== | |||
''6th, Level Paladin Feature''<br> | |||
Whenever you or a creature of your choice within 10ft of you makes a Saving Throw, that creature gains a bonus to the Save equal to your Charisma Modifier as long as you are not Unconscious. | |||
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==== Aura of Courage ==== | |||
''10th, Level Paladin Feature''<br> | |||
You and creatures of your choice within 10ft of you can’t be Frightened as long as you are not Unconscious. | |||
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==== Improved Divine Smite ==== | |||
''11th, Level Paladin Feature''<br> | |||
You are so suffused with righteous might that all your Melee Weapon Attacks carry divine power with them. Whenever you hit a creature with a Melee Weapon Attack, the creature takes an extra 1d8 Radiant Damage. | |||
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==== Cleansing Touch ==== | |||
You can use this feature a number of times equal to your Charisma | ''14th, Level Paladin Feature''<br> | ||
You can use your Action to end one Spell on yourself or on one willing creature that you touch.<br> | |||
You can use this feature a number of times equal to your Charisma Modifier, regaining expended uses when you finish a Long Rest. | |||
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==== Aura Improvements ==== | |||
''18th, Level Paladin Feature''<br> | |||
The Range of your Aura of Protection and Aura of Courage features, as well as the Aura granted by your Sacred Oath is increased to 30ft. | |||
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