Cleric: Difference between revisions

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==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level War Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
At 1st level, you gain proficiency with Martial Weapons and Heavy Armor.
''1st Level War Domain Feature''<br>
You gain Proficiency with Martial Weapons and Heavy Armor.
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==== War Priest ====
==== War Priest ====
From 1st level, you delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
''1st Level War Domain Feature''<br>
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
You delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one Weapon Attack as a Bonus Action.<br>
You can use this feature a number of times equal to your Wisdom Modifier regaining expended uses when you finish a Long Rest.
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==== Channel Divinity: Guided Strike ====
==== Channel Divinity: Guided Strike ====
Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you or a creature within 30ft of you makes an attack roll, you can use your Channel Divinity to grant a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
''2nd Level War Domain Channel Divinity Option''<br>
You can use your Channel Divinity to strike with supernatural accuracy. When you or a creature within 30ft of you misses an Attack Roll, you can use your Reaction to grant a +10 bonus to the Attack Roll.
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==== Blessing of War ====
==== Blessing of War ====
At 6th level, you can magically imbue the weapons of you and your allies. As an Action, you and up to four other creatures of your choice within 30ft of you deal an additional 1d8 Force damage on Weapon Attack Rolls.
''6th Level War Domain Feature''<br>
You can magically imbue the weapons of you and your allies. As an Action, you and up to four other creatures of your choice within 30ft of you deal an additional 1d8 Force damage on Weapon Attack Rolls.
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==== Warring Strikes ====
''8th Level War Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Force Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Avatar of Battle ====
==== Avatar of Battle ====
At 17th level, you gain resistance to Bludgeoning, Piercing, and Slashing damage from non-magical attacks.
''17th Level War Domain Feature''<br>
You gain Resistance to Bludgeoning, Piercing, and Slashing damage from non-magical attacks.
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