Cleric: Difference between revisions

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==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level Twilight Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
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| 9th || Circle of Power, Mislead
| 9th || Circle of Power, Mislead
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==== Bonus Proficiencies ====
At 1st level, you gain proficiency with Martial Weapons and Heavy Armor.
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==== Eyes of Night ====
==== Eyes of Night ====
You can see through the deepest gloom. You have darkvision out to a range of 300 feet.<br>
''1st Level Twilight Domain Feature''<br>
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
You can see through the deepest gloom. You have Darkvision out to a range of 300ft.<br>
As an Action, you can magically share the Darkvision of this feature with willing creatures you can see within 10ft of you, up to a number of creatures equal to your Wisdom Modifier. The shared Darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a Long Rest, unless you expend a Spell Slot of 1st Level or higher to share it again.
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==== Vigilant Blessing ====
==== Vigilant Blessing ====
At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
''1st Level Twilight Domain Feature''<br>
The night has taught you to be vigilant. As an Action, you give one creature you touch Advantage on the next Initiative Roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
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==== Channel Divinity: Twilight Sanctuary ====
==== Channel Divinity: Twilight Sanctuary ====
At 2nd level, you can use refresh your allies with soothing twilight.<br>
''2nd Level Twilight Domain Channel Divinity Option''<br>
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
As an Action, you present your Holy Symbol, and a sphere of twilight emanates from you. You create a 30ft Moving Emanation, that is filled with Dim Light. The Emanation lasts for 1 minute or until you are Incapacitated or Die. Whenever you or another creature ends its turn in the Emanation, you can grant that creature one of these benefits of your choice:
*You grant it temporary hit points equal to 1d6 plus your cleric level.
*You grant it Temporary Hit Points equal to 1d6 + your Cleric Level.
*You end one effect on it causing it to be charmed or frightened.
*You end one effect on it causing it to be Charmed or Frightened.
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==== Steps of Night ====
==== Steps of Night ====
At 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
''6th Level Twilight Domain Feature''<br>
You can draw on the mystical power of night to rise into the air. As a Bonus Action when you are in Dim Light or darkness, you can magically give yourself a Flying Speed equal to your Walking Speed for 1 minute. You can use this Bonus Action a number of times equal to your Proficiency bonus, regaining expended uses when you finish a Long Rest.
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==== Twilit Strikes ====
''8th Level Twilight Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Twilight Shroud ====
==== Twilight Shroud ====
At 17th level, the twilight that you summon offers a protective embrace: you and your allies have half cover while in the sphere created by your Twilight Sanctuary.
''17th Level Twilight Domain Feature''<br>
The twilight that you summon offers a protective embrace: you and all creatures of your choice have 1/2 Cover while in the Emanation created by your Twilight Sanctuary Channel Divinity Feature.
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