Cleric: Difference between revisions

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==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level Tempest Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
At 1st level, you gain proficiency with Martial Weapons and Heavy Armor.
''1st Level Tempest Domain Feature''<br>
You gain Proficiency with Martial Weapons and Heavy Armor.
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==== Wrath of the Storm ====
==== Wrath of the Storm ====
Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
''1st Level Tempest Domain Feature''<br>
You can thunderously rebuke attackers. When a creature within 5ft of you that you can see hits you with an Attack, you can use your Reaction to cause the creature to make a Dexterity Saving Throw. The creature takes 2d8 Lightning or Thunder Damage (your choice) on a failed Save, and half as much damage on a successful Save. You can use this feature a number of times equal to your Wisdom Modifier regaining expended uses when you finish a Long Rest.
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==== Channel Divinity: Destructive Wrath ====
==== Channel Divinity: Destructive Wrath ====
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.<br>
''2nd Level Tempest Domain Channel Divinity Option''<br>
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
When you roll Lightning or Thunder Damage, you can use your Reaction to deal the maximum result of the dice instead of rolling.
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==== Thunderbolt Strike ====
==== Thunderbolt Strike ====
At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
''6th Level Tempest Domain Feature''<br>
When you deal Lightning Damage to a Large or smaller creature, you can also push it up to 10ft away from you.
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==== Tempest Strikes ====
''8th Level Tempest Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Lightning or Thunder Damage (your choice). When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Stormborn ====
==== Stormborn ====
At 17th level, you have a flying speed equal to double your walking speed.
''17th Level Tempest Domain Feature''<br>
You have a Flying Speed equal to twice your Walking Speed.
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