Cleric: Difference between revisions

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==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level Order Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
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==== Bonus Proficiencies ====
==== Bonus Proficiencies ====
At 1st level, you gain proficiency with Heavy Armor. You also gain proficiency in the Intimidation or Persuasion skill (your choice).
''1st Level Order Domain Feature''<br>
You gain Proficiency with Heavy Armor. You also gain Proficiency either Intimidation and Persuasion.
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==== Voice of Authority ====
==== Voice of Authority ====
At 1st level, you can invoke the power of law to embolden an ally to attack. If you cast a spell with a spell slot of 1st level or higher and target an ally with the spell, that ally can use their reaction immediately after the spell to make one weapon attack against a creature of your choice that you can see.<br>
''1st Level Order Domain Feature''<br>
If the spell targets more than one ally, you choose the ally who can make the attack.
You can invoke the power of law to embolden an ally to attack. If you cast a Spell of 1st Level or higher, and target a friendly creature with the Spell, that ally can use their Reaction immediately after the Spell is cast to make a single Weapon Attack against a creature of your choice that you can see.<br>
If the Spell targets more than one creature, you choose the creature that can make the Attack.
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==== Channel Divinity: Order’s Demand ====
==== Channel Divinity: Order’s Demand ====
You can exert an intimidating presence over others.<br>
''2nd Level Order Domain Channel Divinity Option''<br>
As an action, you present your holy symbol, and each creature of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw.
As an Action, you present your Holy Symbol, and force each creature of your choice that can see or hear you within 30ft of you to make a a Wisdom Saving Throw, on a failed Save a creature is Charmed by you until the end of your next turn or until the Charmed creature takes any Damage. You can also cause any of the Charmed creatures to drop what they are holding when they fail the Save.
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==== Embodiment of the Law ====
==== Embodiment of the Law ====
At 6th level, you have become remarkably adept at channeling magical energy to compel others.<br>
''6th Level Order Domain Feature''<br>
If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spell’s casting time to 1 bonus action for this casting, provided the spell’s casting time is normally 1 action.
You have become remarkably adept at channeling magical energy to compel others.<br>
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
If you cast an Enchantment Spell of 1st Level or higher, you can change the Casting Time of that Spell to 1 Bonus Action for this casting, provided the Spell’s Casting Time is normally 1 Action.
You can use this feature a number of times equal to your Wisdom Modifier, regaining expended uses at the end of a Long Rest.
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==== Ordered Strikes ====
''8th Level Order Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Psychic Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Order's Wrath ====
==== Order's Wrath ====
At 17th level, enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.
''17th Level Order Domain Feature''<br>
Enemies you designate for destruction wilt under the combined efforts of you and your allies. If you deal Damage with your Ordered Strikes feature to a creature on your turn, you can curse that creature until the start of your next turn. The next time a creature friendly to you hits the cursed creature with an Attack, the target also takes 2d8 Psychic Damage, and the curse ends. You can curse a creature in this way only once per turn.
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