Cleric: Difference between revisions

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==== Domain Spells ====
==== Domain Spells ====
You gain domain spells at the cleric levels listed in the Domain Spells table. You know these spells and they don't count against your number prepared spells. These are Cleric spells for you.
''1st Level Life Domain Feature''<br>
You gain Domain Spells at the Cleric Levels listed in the Domain Spells table. You Know these Spells, always have them Prepared, they count as Cleric Spells for you, and they don't count against your number of Prepared Spells.
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==== Bonus Proficiency ====
==== Bonus Proficiency ====
When you choose this domain at 1st level, you gain proficiency with heavy armor.
''1st Level Life Domain Feature''<br>
You gain Proficiency with Heavy Armor.
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==== Disciple of Life ====
==== Disciple of Life ====
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
''1st Level Life Domain Feature''<br>
Your healing Spells are more effective. Whenever you cast a Spell of 1st Level or higher that restores Hit Points to a creature, the creature regains additional Hit Points equal to 2 + the Spell’s Level.
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==== Channel Divinity: Preserve Life ====
==== Channel Divinity: Preserve Life ====
Starting at 2nd level, you can heal the badly injured.<br>
''2nd Level Life Domain Channel Divinity Option''<br>
As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
You can heal the badly injured. As an Action, you present your Holy Symbol and evoke healing energy that restores up to a number of Hit Points equal to five times your Cleric Level. Choose any creatures within 30ft of you, and divide those Hit Points among them. This feature can restore a creature to no more than half of its Hit Point Maximum. You can’t use this feature on an Undead or a Construct.
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==== Blessed Healer ====
==== Blessed Healer ====
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
''6th Level Life Domain Feature''<br>
The healing Spells you cast on others heal you as well. When you cast a Spell of 1st Level or higher that restores Hit Points to a creature other than you, you regain Hit Points equal to 2 + the Spell’s Level.
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==== Lifewrought Strikes ====
''8th Level Life Domain Feature''<br>
Your divine presence empowers your strikes. Choose one of the following features:
*'''Potent Spellcasting.''' You add your Wisdom Modifier to the Damage you deal with any Cleric Cantrip.<br>
*'''Divine Strike.''' You gain the ability to infuse your weapon strikes with the holy might. Once on each of your turns when you hit a creature with a Weapon Attack, you can cause the Attack to deal an extra 1d8 Radiant Damage. When you reach 14th Level in this class, the extra Damage increases to 2d8.
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==== Supreme Healing ====
==== Supreme Healing ====
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
''17th Level Life Domain Feature''<br>
When you would normally roll one or more dice to restore Hit Points with a Spell, you instead use the maximum result possible for each die.
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