Cleric: Difference between revisions

80 bytes added ,  00:56, 27 November 2022
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'''Skill Proficiencies.''' Choose two from History, Insight, Medicine, Persuasion, and Religion<br>
'''Skill Proficiencies.''' Choose two from History, Insight, Medicine, Persuasion, and Religion<br>
:'''Equipment.''' A Mace or Warhammer (if Proficient), Leather or Scale Mail or Chain Mail (if Proficient), any Simple Weapon, a Round Shield, and a Holy Symbol
:'''Equipment.''' A Mace or Warhammer (if Proficient), Leather or Scale Mail or Chain Mail (if Proficient), any Simple Weapon, a Round Shield, and a Holy Symbol
 
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==== Spellcasting ====
==== Spellcasting ====
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| 20th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
| 20th || 5 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|}
|}
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==== Divine Domain ====
==== Divine Domain ====
''1st, 2nd, 6th, 8th and 17th Level Cleric Feature''<br>
''1st, 2nd, 6th, 8th and 17th Level Cleric Feature''<br>
You choose one of the Divine Domains in the table below that relates to your skill set and way you serve the Three.
You choose one of the Divine Domains in the table below that relates to your skill set and way you serve the Three.
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==== Channel Divinity ====
==== Channel Divinity ====
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You gain the ability to harness the power of the Three, you can use this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. When you use your Channel Divinity, you choose which effect to use out of the options below and the options from your Divine Domain, additionally you gain Channel Divinity Options if you choose to Multiclass into Paladin. If a Channel Divinity Option requires the target to make a Saving Throw, the DC is equal to your Spell Save DC.<br>
You gain the ability to harness the power of the Three, you can use this a number of times equal to your Proficiency Bonus, regaining expended uses at the end of a Long Rest. When you use your Channel Divinity, you choose which effect to use out of the options below and the options from your Divine Domain, additionally you gain Channel Divinity Options if you choose to Multiclass into Paladin. If a Channel Divinity Option requires the target to make a Saving Throw, the DC is equal to your Spell Save DC.<br>
'''Channel Divinity Option: Turn Undead and Aberrations.''' As an Action, you present your Holy Symbol and speak a prayer censuring the Undead and the other-worldly. Each Undead and Aberration that can see or hear you within 30ft of you must make a Wisdom Saving Throw. If the creature fails its Save, it is Turned for 1 minute or until it takes any Damage. A Turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30ft of you that would be closer than its current space. It also can’t take Reactions. For its Action, it can only take the Dash Action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature must take the Dodge Action.<br>
'''Channel Divinity Option: Turn Undead and Aberrations.''' As an Action, you present your Holy Symbol and speak a prayer censuring the Undead and the other-worldly. Each Undead and Aberration that can see or hear you within 30ft of you must make a Wisdom Saving Throw. If the creature fails its Save, it is Turned for 1 minute or until it takes any Damage. A Turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30ft of you that would be closer than its current space. It also can’t take Reactions. For its Action, it can only take the Dash Action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature must take the Dodge Action.<br>
'''Channel Divinity Option: Harness Divine Power.''' As a Bonus Action, you touch your Holy Symbol, utter a prayer, and regain one expended Spell Slot, the level of which can be no higher than half your Proficiency Bonus (rounded up).
'''Channel Divinity Option: Harness Divine Power.''' As a Bonus Action, you touch your Holy Symbol, utter a prayer, and regain one expended Spell Slot, the Level of which can be no higher than half your Proficiency Bonus (rounded up).
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==== Ability Score Improvements ====
==== Ability Score Improvements ====
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''5th Level Cleric Feature''<br>
''5th Level Cleric Feature''<br>
When an Undead or Aberration fails its Saving Throw against your Turn Undead and Aberrations Channel Divinity Option, that creature is instantly destroyed if its Challenge Rating is 1/2 or lower. When you reach 8th Level in this class, the creature is instantly destroyed if its Challenge Rating is 1 or lower, 2 or lower at 11th Level or lower, 3 or lower at 14th Level, and 4 or lower at 17th Level.
When an Undead or Aberration fails its Saving Throw against your Turn Undead and Aberrations Channel Divinity Option, that creature is instantly destroyed if its Challenge Rating is 1/2 or lower. When you reach 8th Level in this class, the creature is instantly destroyed if its Challenge Rating is 1 or lower, 2 or lower at 11th Level or lower, 3 or lower at 14th Level, and 4 or lower at 17th Level.
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==== Diversified Divinity ====
==== Diversified Divinity ====
''6th Level Cleric Feature''<br>
''6th Level Cleric Feature''<br>
When you use a Channel Divinity Option as an Action, you can cast a Cantrip with a Casting Time of one Action, or make a single Melee Weapon Attack as a Bonus Action.
When you use a Channel Divinity Option as an Action, you can cast a Cantrip with a Casting Time of one Action, or make a single Melee Weapon Attack as a Bonus Action.
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==== Divine Intervention ====
==== Divine Intervention ====
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You can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.<br>
You can call on Bahumat, Tiamat or Sardior to intervene on your behalf when your need is great.<br>
Imploring one of the Three’s aid requires you to use your Action. Describe the assistance you seek, and roll a d100. If you roll a number equal to or lower than your Cleric Level, one of the Three intervenes. The DM chooses the nature of the intervention. If there is an intervention, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a Long Rest.
Imploring one of the Three’s aid requires you to use your Action. Describe the assistance you seek, and roll a d100. If you roll a number equal to or lower than your Cleric Level, one of the Three intervenes. The DM chooses the nature of the intervention. If there is an intervention, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a Long Rest.
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==== Frequent Channel Divinity ====
==== Frequent Channel Divinity ====
''18th Level Cleric Feature''<br>
''18th Level Cleric Feature''<br>
You can use your Channel Divinity a number of times equal to twice your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
You can use your Channel Divinity a number of times equal to twice your Proficiency Bonus, regaining expended uses at the end of a Long Rest.
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==== Improved Divine Intervention ====
==== Improved Divine Intervention ====
''20th Level Cleric Feature''<br>
''20th Level Cleric Feature''<br>
When you use Divine Intervention feature, it succeeds automatically and you do not need to roll.
When you use Divine Intervention feature, it succeeds automatically and you do not need to roll.
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= Divine Domains =
= Divine Domains =