Wizard: Difference between revisions

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== School of Wand Lore ==
== School of Wand Lore ==
Some children grow up sword-fighting with sticks and become soldiers, but you’ve learned how to turn a simple stick into something more powerful than a blade. The study of wand lore delves deeper into old magic, beyond the normal lists of components and incantations, and into the rich history and tradition of wandcraft. As a wizard of wand lore, you know that a mage’s true power can be amplified with the right tool: for you, that tool is a wand of your own creation.
Some children grow up sword-fighting with sticks and become soldiers, but you’ve learned how to turn a simple stick into something more powerful than a blade. The study of wand lore delves deeper into old magic, beyond the normal lists of components and incantations, and into the rich history and tradition of wandcraft.<br>
Unlike other wizards, you know the usefulness of slinging your spells in different ways as different situations arise.<br>
As a wizard of wand lore, you know that a mage’s true power can be amplified with the right tool: for you, that tool is a wand of your own creation.
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==== variablefeature ====
==== Wand Parry ====
''6th Level School of Wand Lore Feature''<br>
''6th Level School of Wand Lore Feature''<br>
CHEESE
When you take Damage from a Spell while you are holding your Bonded Wand, you can use your Reaction and expend a use of your Spell Slinging feature to halve the Damage of that Spell against you.
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==== variablefeature ====
==== Cantrip Versatility ====
''10th Level School of Wand Lore Feature''<br>
''10th Level School of Wand Lore Feature''<br>
This feature typically is a useful but not overpowered tool to add to the wizard’s toolkit, either in or out of combat.
When you cast a Cantrip with your bonded Wand that does not deal Damage, make an Attack Roll, or require a Saving Throw, you can give that Cantrip one of the following benefits:
*If the Cantrip has a Duration greater than Instant, the Cantrip's Duration is doubled.
*If the Cantrip has a Range of at least 5ft, the Cantrip's Range is doubled.
*If the Cantrip has a Range of Touch, the Cantrip's Range is instead 10ft
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