Druid: Difference between revisions

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(Created page with "Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere. {| class="wikitable" |+| Class Table |- ! Level !! Proficiency Bonus !! Features !! Experience Points |- | 1st || +2 || Druidic, Spellcasting || 0 |- | 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300 |- | 3rd || +2 || - || 1,000 |- | 4th || +2 || Abili...")
 
 
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Druids get their power from the wise Sardior who values a witty response, magic, and the natural world. Druids are very common in the Wild-Plains, but can be seen decently often in other parts of Drakomere.
= Druid =
Archcaster Path with power over the Primal Tones<br>
'''Starting Skill:''' None. If you choose Druid as your starting path, you don’t gain a free rank in a skill.


{| class="wikitable"
=== Druid Attunement (Druid Talent) ===
|+| Class Table
'''Prerequisite:''' None.<br>
|-
'''Activation:''' Special Activation<br>
! Level !! Proficiency Bonus !! Features !! Experience Points
When you gain this talent, your Resonance maximum increases to 2 + the greater of your Presence or Awareness.<br>
|-
You can now use the Intake Resonance Action.<br>
| 1st || +2 || Druidic, Spellcasting || 0
You gain the Primal skill on your character sheet, with 1 rank in it. It uses your Awareness attribute.<br>
|-
Choose one of the [[Resonance#Primal Harmonies|Primal Harmonies]] (Transmutation, Conjuration, or Dynamancy). You gain access to the three Tones contained within that Harmony. You can only use the nascent version of these Tones for now.<br>
| 2nd || +2 || Wild Shape, Wild Companion, Druidic Circle || 300
Additionally, you gain the Resonant goal "Attune the Primal". After completing this goal, you gain its reward: You unlock the full version of your chosen tones and can choose talents from their talent trees.<br>
|-
| 3rd || +2 || - || 1,000
|-
| 4th || +2 || Ability Score Improvement || 3,000
|-
| 5th || +3 || - || 6,000
|-
| 6th || +3 || Druidic Circle Feature || 10,000
|-
| 7th || +3 || - || 20,000
|-
| 8th || +3 || Ability Score Improvement, Strengthened Wild Shape || 40,000
|-
| 9th || +4 || - || 60,000
|-
| 10th || +4 || Druidic Circle Feature || 80,000
|-
| 11th || +4 || - || 100,000
|-
| 12th || +4 || Ability Score Improvement || 120,000
|-
| 13th || +5 || - || 140,000
|-
| 14th || +5 || Druidic Circle Feature || 160,000
|-
| 15th || +5 || - || 180,000
|-
| 16th || +5 || Ability Score Improvement || 200,000
|-
| 17th || +6 || - || 225,000
|-
| 18th || +6 || Beast Spells, Timeless Body || 250,000
|-
| 19th || +6 || Ability Score Improvement || 300,000
|-
| 20th || +6 || Archdruid || 350,000
|}
 
'''Class Information.'''
:'''Hit Dice.''' 1d8 per druid level
:'''1st Level Hitpoints.''' 8 + your Constitution modifier
:'''Higher Level Hitpoints.''' 1d8 (or 5) + your Constitution modifier per druid level after 1st
:'''Armor Proficiencies.''' Light Armor, Medium Armor, and Shields
:'''Weapon Proficiencies.''' Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
:'''Tool Proficiencies.''' One set of Artisan’s Tools
:'''Saving Throw Proficiencies.''' Intelligence and Wisdom
:'''Skill Proficiencies.''' Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
:'''Equipment.''' A wooden Shield or any Simple Weapon, any Simple Weapon, Leather Armor, an Explorer’s Pack, and a Druidic Focus
 
:'''Spellcasting.''' You gain the ability to cast spells at 1st level
:'''Spellcasting Ability.''' Wisdom
:'''Spell Save DC.''' 8 + Your Proficiency Bonus + Your Wisdom Modifier
:'''Spell Attack Bonus.''' Proficiency Bonus + Your Wisdom Modifier
:'''Ritual Casting.''' You can cast any prepared spell as a ritual if it has the ritual tag.
:'''Spellcasting Focus.''' A Druidic Focus
:'''Spell Learning Method.''' Whenever you finish a long rest, you prepare a number of spells equal to your druid level + your Wisdom modifier from the druid spell list. You can cast these spells using your spell slots until the end of your next long rest.
 
{| class="wikitable"
|+ Spells known and spell slots per level
|-
! Level !! Cantrips Known !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th
|-
| 1st || 2 || 2 || - || - || - || - || - || - || - || -
|-
| 2nd || 2 || 3 || - || - || - || - || - || - || - || -
|-
| 3rd || 2 || 4 || 2 || - || - || - || - || - || - || -
|-
| 4th || 3 || 4 || 3 || - || - || - || - || - || - || -
|-
| 5th || 3 || 4 || 3 || 2 || - || - || - || - || - || -
|-
| 6th || 3 || 4 || 3 || 3 || - || - || - || - || - || -
|-
| 7th || 3 || 4 || 3 || 3 || 1 || - || - || - || - || -
|-
| 8th || 3 || 4 || 3 || 3 || 2 || - || - || - || - || -
|-
| 9th || 3 || 4 || 3 || 3 || 3 || 1 || - || - || - || -
|-
| 10th || 4 || 4 || 3 || 3 || 3 || 2 || - || - || - || -
|-
| 11th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 12th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || - || - || -
|-
| 13th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 14th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || - || -
|-
| 15th || 4 || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || -
|-
| 16th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || -
|-
| 17th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 18th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 19th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|-
| 20th || 4 || 3 || 3 || 3 || 2 || 1 || 1 || 1 || 1 || 1
|}