Wizard: Difference between revisions

678 bytes removed ,  01:36, 26 November 2022
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==== Tactical Wit ====
==== Tactical Wit ====
''2nd Level School of War Magic Feature''<br>
''2nd Level School of War Magic Feature''<br>
Your keen ability to assess tactical situations allows you to act quickly in battle. WORDS
Your keen ability to assess tactical situations allows you to act quickly in battle. You add your Intelligence Modifier to your Initiative Checks.
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==== Power Surge ====
==== FEATURE ====
''6th Level School of War Magic Feature''<br>
''6th Level School of War Magic Feature''<br>
You can store magical energy within yourself to later empower your damaging spells. In its stored form, this energy is called a power surge.<br>
WORDS
You can store a maximum number of power surges equal to your Intelligence modifier (minimum of one). Whenever you finish a long rest, your number of power surges resets to one. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge, as you steal magic from the spell you foiled. If you end a short rest with no power surges, you gain one power surge.<br>
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.
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==== Durable Magic ====
==== Durable Magic ====
''10th Level School of War Magic Feature''<br>
''10th Level School of War Magic Feature''<br>
The magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws.
The magic you channel helps ward off harm. While you are Concentrating on an effect, you have a +2 bonus to your AC and all Saving Throws you make.
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==== Deflecting Shroud ====
==== Deflecting Shroud ====
''14th Level School of War Magic Feature''<br>
''14th Level School of War Magic Feature''<br>
Your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three creatures of your choice that you can see within 60 feet of you each take force damage equal to half your wizard level.
Your Arcane Deflection becomes infused with deadly magic. When you use your Arcane Deflection feature, you can cause magical energy to arc from you. Up to three creatures of your choice that you can see within 60ft of you each take Force Damage equal to half your Wizard Level.
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