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== School of Scribes == | == School of Scribes == | ||
Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge. | Magic of the book—that’s what many folk call wizardry. The name is apt, given how much time wizards spend poring over tomes and penning theories about the nature of magic. It’s rare to see wizards traveling without books and scrolls sprouting from their bags, and a wizard would go to great lengths to plumb an archive of ancient knowledge. | ||
Among wizards, the Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value spellbooks, a wizard in the | Among wizards, the Order of Scribes is the most bookish. It takes many forms in different worlds, but its primary mission is the same everywhere: recording magical discoveries so that wizardry can flourish. And while all wizards value spellbooks, a wizard in the School of Scribes magically awakens their book, turning it into a trusted companion. All wizards study books, but a wizardly scribe talks to theirs! | ||
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Damage Type with a Type that appears in another Spell of the same Level in your Spellbook, which magically alters the Spell’s formula for this casting only. | Damage Type with a Type that appears in another Spell of the same Level in your Spellbook, which magically alters the Spell’s formula for this casting only. | ||
*When you cast a Wizard Spell as a Ritual, you can use the Spell’s normal Casting Time, rather than adding 1 minute to it. Once you use this benefit, you can’t do so again until you finish a Long Rest. | *When you cast a Wizard Spell as a Ritual, you can use the Spell’s normal Casting Time, rather than adding 1 minute to it. Once you use this benefit, you can’t do so again until you finish a Long Rest. | ||
If necessary, you can replace the book over the course of a Long Rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic Spellbook to which you’re attuned. At the end of the Long Rest, your Spellbook’s consciousness is summoned into the new book, which the consciousness transforms into your Spellbook, along with all its Spells. If the previous book still existed somewhere, all the Spells vanish from its pages. | |||
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==== Manifest Mind ==== | ==== Manifest Mind ==== | ||
''6th Level School of Scribes Feature''<br> | ''6th Level School of Scribes Feature''<br> | ||
You can conjure forth the mind of your Awakened Spellbook. As a | You can conjure forth the mind of your Awakened Spellbook. As a Bonus Action while the book is on your person, you can cause the mind to manifest as a Tiny spectral object, hovering in an unoccupied space of your choice within 60ft of you. The spectral mind is intangible and doesn’t occupy its space, and it sheds dim light in a 10-foot radius. It looks like a ghostly tome, a cascade of text, a scholar from the past, or another form.<br> | ||
While manifested, the spectral mind can hear and see, and it has | While manifested, the spectral mind can hear and see, and it has Darkvision with a range of 60ft. The mind can telepathically share with you what it sees and hears as a Free Action.<br> | ||
Whenever you cast a | Whenever you cast a Wizard Spell on your turn, you can cast it as if you were in the spectral mind’s space, instead of your own, using its senses. You can do so a number of times per day equal to your Proficiency Bonus, Regaining expended uses when you finish a Long Rest.<br> | ||
As a | As a Bonus Action, you can cause the spectral mind to move up to 30ft to an unoccupied space that you or it can see. It can pass through creatures but not objects.<br> | ||
The spectral mind stops manifesting if it is ever more than | The spectral mind stops manifesting if it is ever more than 300ft away from you, if someone casts the Dispel Magic Spell on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a Bonus Action. Once you conjure the mind, you can’t do so again until you finish a Long Rest, unless you expend a Spell Slot of 1st Level or higher to conjure it again. | ||
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==== Master Scrivener ==== | ==== Master Scrivener ==== | ||
''10th Level School of Scribes Feature''<br> | ''10th Level School of Scribes Feature''<br> | ||
Whenever you finish a | Whenever you finish a Long Rest, you can create one magic scroll by touching your Wizardly Quill to a blank piece of paper or parchment and causing one spell from your Awakened Spellbook to be copied onto the scroll.<br> | ||
The | The Spellbook must be within 5ft of you when you make the scroll. The chosen Spell must be of 1st or 2nd Level and must have a Casting Time of 1 Action. Once in the scroll, the Spell’s power is enhanced, counting as one Level higher than normal. You can cast the Spell from the scroll by reading it as an Action. The scroll is unintelligible to anyone else, and the spell vanishes from the scroll when you cast it or when you finish your next Long Rest.<br> | ||
The | The GP and time you must spend to make such a Spell Scroll are halved if you use your Wizardly Quill. | ||
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==== One with the Word ==== | ==== One with the Word ==== | ||
''14th Level School of Scribes Feature''<br> | ''14th Level School of Scribes Feature''<br> | ||
Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have | Your connection to your Awakened Spellbook has become so profound that your soul has become entwined with it. While the book is on your person, you have Advantage on all Intelligence (Arcana) Checks, as the Spellbook helps you remember magical lore.<br> | ||
Moreover, if you take | Moreover, if you take Damage while your Spellbook’s mind is manifested, you can prevent all of that Damage by using your Reaction to dismiss the spectral mind, using its magic to save yourself. Then roll 3d6. The Spellbook temporarily loses Spells of your choice that have a combined Spell Level equal to that roll or higher. If there aren’t enough spells in the book to cover this cost, you instead take twice as much Damage as you would have otherwise.<br> | ||
Until you finish 1d6 | Until you finish 1d6 Long Rests, you are incapable of casting the lost Spells from that Spellbook. After you finish the required number of Long Rests, the Spells reappear in the Spellbook. | ||
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